That is why I was recommending to capture the coords, and report them as a bug.
Having played the game since launch, I recognize that the worldbuilder people at Funcom are human. And they make mistakes. Or they don’t put enough passes through QA.
Funcom folks seem to make more mistakes though. More so than what you would expect from regular humans, sadly. Just as they have had holes in the mesh before (which you say this isn’t), they probably swung too wide along the z-axis or something with the mesh protection paintbrush. Not really at all surprised.