we complain a lot here on this forum, but we also know how to give credit when credit is due.
Really appreciate the new aggro mechanic for follower.
1 hit LANDED, NOT TAKEN (as it used to be) and they engage everything in range.
It still has a lot of improvements to be Added though (follwers are struggling A LOT to hit a Moving target, which is often times the case).
And at best we should have the option to choose the bahaviour of our followers:
-Passive
-Agressive
-Engage target ennemy only
-defend
i Don’t think we will ever see this mechanic in conan though, so in the meanwhile, i really appreciate the recently Added new mechanic in that regard.
Don’t give up on the AI funcom, this is SO DAMN important…