Just some positive feedback

we complain a lot here on this forum, but we also know how to give credit when credit is due.

Really appreciate the new aggro mechanic for follower.
1 hit LANDED, NOT TAKEN (as it used to be) and they engage everything in range.

It still has a lot of improvements to be Added though (follwers are struggling A LOT to hit a Moving target, which is often times the case).
And at best we should have the option to choose the bahaviour of our followers:

-Passive
-Agressive
-Engage target ennemy only
-defend

i Don’t think we will ever see this mechanic in conan though, so in the meanwhile, i really appreciate the recently Added new mechanic in that regard.

Don’t give up on the AI funcom, this is SO DAMN important…

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