Exploits happen for so many things… the building system being one of the biggest culprits in allowing skybases, as an example.
Now, midnight potion being available to craft in base is not necessarily a “need”. But it has allowed certain tactics and conveniences. Like having a base with no doors in a well hidden spot with no maproom available.
It allows you to move loot easily, whether you’re moving it to prevent an incoming opponent from benefiting from the loot or to change spots.
You’re absolutely right that the potion does easily allow people to use it in mesh and not so mesh places. There’s a couple of spots still accessible by only bedroll and midnight potion, which is not what azaroth is pointing out but what I explained earlier.
If removing the midnight potion is in response to skybases it’s a stupid band-aid and not a solution. If anything, it impairs the rest of the players in all modes from a convenience that we’ve all enjoyed for years.
Which is another example of Funcom attempting to address a problem and going from 100 to 0.
If we’re only speculating… well, we’ll have to wait for their official explanation. But you’d think they would have learned since the fiasco with the clarification that blocking world bosses was not a ToC violation that caused such an uproar only to announce later that it was because they were moving the chests to the dungeons type deal.
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