Other dungeons also don’t have a gimmicky ten-minute deathclock (literally), or a need to rush out after killing the end boss. (Thanks for removing one of the few reasons to play corrupted, Funcom. Surviving the poison gas with Petrified was fun while it lasted.)
In Kurak’s dungeon, dying could be caused just by getting stuck on the walls growing out of the floor during the zombie phase. As long as it’s so gimmicky and vulnerable to bugs, it needs to be more forgiving than the rest. (That said, I’ve actually managed to die there only once, before the stamina update, when I screwed up and ran out of stamina just as the dragon was about to breathe on me.)
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