Greetings,

I noticed that for some reason the Kurak Dungeon bugs out in Single Player.
I am usings Mods and tried with - and without them.

What is happening exactly?

You enter the fighting area, the boss “turns the light out” and then - that´s it.
Nothing happens until eventually time runs out and spawns the “Bad Ending” Enemy.

I noticed that the spiders that are supposed to ambush you from the dark get stuck on their spawnpoint and mostly two or three spawn on the same spot, sometimes immediately after you killed them just there. (no changes were made on server options causing NPCs to spawn faster or such) That causes the first Miniboss to bug out. You can watch him dissappear in his violet cloud and after a few seconds he returns to his spot.

And that causes the Fight to bug out completely.

But - and here´s the catch: That was even the case before the recent update, - that means nobody tested this actually to see if the dungeon is working in SP when you rolled out the patch. So …maybe you should consider testing stuff there as well, as a lot of players love to do their BP Stuff mostly on SP … also …having Kurak in the second rotation of the BP not ironed out, like last Chapters “Heroic treasure claim” - not working - is NOT cool. You should check at least that all your BP Objectives and their mandatory requirements work in MP AND SP - when they are rolled in. Ppl were mad that the heroic treasure thing wasn´t working but it was a legendary objective back then.

So please, check that stuff beforehand and not after your playerbase already is getting mad.

Thank you.

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