What Saga should have been is , no AA, and no gear past t1. Then have accumulated rewards : pvp event tokens and crap given but not useable on server, accumulate aa but not useable on server , level up in pvp but no gear past t1 ,etc. The rings from shop graduating in strength with player level. People will say but such and such class can do this or that or w/o AA this class can’t do that etc. that’s exactly what made “old” pvp fun you played a class bc you liked it even if it could be gimpy in some ways. It’s also the heart of why “old” pvpers were more team minded in minis ,even in pugs, bc if you didn’t play as a team you failed.
Yeah, I was really surprised that after the level bracket system, players were permitted to instantly go to T3
However, if the community wanted to host a minigame tourney or something where ONLY t1 was allowed, and no perks are enabled, it could be fun! It’s pretty crazy to think how much more powerful magic damage was back when 1.05 launched
Yes, brilliant idea! People will moan a bit but it’d be great to experience that without continually being obliterated by pvp10’s every time you encounter one.
May be unlikely, since the major reason Funcom does these saga’s, i think at least, is revenue…