Hi there @Frillen. You know I can see that you have once again written a comprehensive and analytical reply to one of my posts. And I also know that the last time you did in the Maproom debate thread, to my shame I did not manage to get back to you before it closed. Therefore, I was determined to reciprocate and get a fitting reply to you this time around!
Agree. And I am not going to be kid myself here, I had begun to suspect that this may be part of my problem this time around. Perhaps it was just from going through the throes again. Although I suspect that it is because the new economy visibly inflated the grind.
On official, how…!? This is a question of genuine curiosity. Because to the best of my knowledge the old linings can no longer be crafted. On my Singleplayer game I cant even locate them in the Admin Panel. And to be honest, I would have loved to have put a full set of each armor type away as keepsakes, but alas I forgot to do so before downloading the update.
You know I unequivocally agree with you here. And this was somerhing which I touched upon in my earlier reply to Wolfrider. While I love the dungeons and their design, and the sense of adventure, intrigue and inquisitive feelings they generate, the RNG can impact upon this negatively. Because there does, for me at least, come a point when after running the same area over, and over, and over and over, and over again, hundreds of times, often for months on end, it really kills the joy and mystique which that area and content once inspired, and leaves those feelings of annoyance, tedium and chore which you astutely pointed out in their place. For example, I spent over 5 months trying to land a Sword of Crom, 7 months trying to get a Lifeblood Spear and the less said about the Final Breath of the Red Mother the better! In fact for a considerable period of time, I simply became very burnt out from the Unnamed City as a whole, despite the fact that it is still one of the best content updates to date.
And I hear you about Siptah. In the EL the sample of RNG recipes is a much smaller percentage of population of recipes by comparison to that of IoS. I am not implying that Siptah is a bad map, or there is no fun to be had, but this particular aspect of the game feels like the Library of Esoteric Artifacts on steroids.
If it is relevant to the thread then by all means. Curious. As I had known you as being a PvP player all this time.
I am like that on the Exiled Lands at the moment, but I am actually still not bored. My only real source of discontent there springs (well primarily anyway) from the RNG aspects, such as the Red Mother, Library of Esoteric Artifacts, Legendary Chests, etc.
You know while I had something of a relateable experience, this sounds like more of a challenge issue than a grind issue. I have read your points and am in the same circumstance boat myself, at least in the Exiled Lands. But here is am important factor which many people tend to overlook. We are responsible for governing our own level of challenge in Terms of PvE content. Some examples? Sure.
*Finding bases to hard for, Puges to destroy? Build T2 structures in T3 Purge areas.
*Your Thrall is equipped with Godbreaker armor, a Sword of Crom, is OP and kills thing too quickly? Try giving them standard light armor and a hardened steel sword. And/or take a T1 thrall instead.
*Going to a lower level biome, camp or capital? Wear basic light armor and take an iron weapon and forego buffs.
That is the beauty of PvE; self-governance. You have the agency to increase or decrease challenge for yourself.
Sorry. But it was when you hit these points that you lost me.
Again. You have the freedom to completely swap out your home pieces anytime you want as a PvE player. Start with a Black Ice base one week, then the next switch the entire base to Stormglass, the following week, move to Frontier building pieces, an so on. There is plenty of upkeep, and reason to keep gathering for you, and you have the freedom to start at anytime! Solved. However on the other hand it is neither fair nor reasonable to demand that other people should be forced into this model of play.
Hard NO from me on this one. I have several reasons which I shall provide to support my argument here. And sadly I cannot not give you a like this day owing to your following couple of points. For the first, I shall restate something I said earlier in the post:
“…I spent over 5 months trying to land a Sword of Crom, 7 months trying to get a Lifeblood Spear and the less said about the Final Breath of the Red Mother the better!”
In other words, because of the high levels of grind and time investment needed to farm them, and also because they cannot be readily mass produced. And furthermore, I sure as heck dont fancy doing all that again each time they wear out. In a time when Legendary Weapons are becoming increasing weak, trivialised and inconsequential, the last thing we need to do is make them more unattractive. For PvP players, many of the craftable weapons are now stronger than Legendarys, and they require significantly less effort to obtain them. So no dice. For PvE, it is as we discussed earlier, you already have the power to do this now! It is as simple as abstaining from using legendary repair kits on your legendary weapons and armor. And when they break, then refarm them. But once again, it is not acceptable nor reasonable that other players should be forced to play this way.
Again, unfortunately I am going to have to decline your generous offer. For online play, keeping 50 Thralls rearmed and requipped around the clock may be a somewhat trivial task for large clans and groups of players, but for online solo players it is MUCH more work, disadvantageous, and frankly, just unecessary busy work. And you again already have the ability to do this now. Roleplay. Just switch them over, broken or not, say…every couple of weeks already. Discard or recycle the old, and reconstruct the new.
No, unfortunately I am going to have to decline your generous offer. PvE and Singleplayer are good thanks. But PvP may like it…?