Game mode: Single Player
Type of issue: Performance
Server type: PvE
Region: America
Why this game have to load so much distant objects at the same time? I have an gtx1080. I played your game since 2017 but I keep seeing these annoying “micro-stuttering” that NEVER got fixed. LevelStreaming is completely broken and you just ignore this? Bought all DLC’s for that?
PS: I’m not saying that you’re ignoring the community, i’m saying that I never seen this issue getting worked in Testlive.
Every topic in this forum that talks about this get abandoned and closed after time without any solution, you say: “we’re looking to fix that in the next patch” but THIS got NEVER fixed since 2017.
Remember that, I Love your game. I’m not stop playing, but when people asks me I explain to them and say that it’s abandoned garbage unfortunely, this is your fault and not mine, i’m not toxic and not even a hater.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
1.
When I set my DefaultEngine.ini settings:
s.LevelStreamingActorsUpdateTimeLimit=3 to s.LevelStreamingActorsUpdateTimeLimit=0
It fixes the problem completely but I fell throught the map after walking in a distance with NO TEXTURE loaded.
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I tried options like set 2, 1, 0.5, 0.1 but with no results, only settting to 0 solves the problem but creates another big one.
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The problem happens while we’re walking through the world
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It happens on Exile Lands, Isle of Siptah, and even map made by workshop modders.
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You just walk and see the micro stutters, it’s NOT RANDOM. I think you know this problem and this is a known issue. But seriously… Are you going to release Siptah without fixing this?
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I Tried to disable TextureStreaming with no success, I tried changing Streaming Poolsize to 8192 that its my amount of VRAM. This game USES 20% of my CPU and 30% of my GPU. This issues should NOT be happening. I play another UEngine games with no problems.
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I can say for sure that the problem is DIRECTLY RELATED to Rendering Distance Objects, LevelStreaming and stuff like that. I removed Fog and saw what happens I CAN SEE THE PROBLEM. So please. Listen to me.
Please don’t close this topic with no solution anymore.
And sorry my english, I did my best so you can understand.
Maybe you could give me an Setting to tweak my .ini until you get it fixed.
I know this CAN BE FIXED by only changing DefaultEngine.ini options. But I don’t know which option will be related to that.