Let us rotate in all directions again. Also the ability to rotate while replacing would be nice to have
Add to the list: dye templates for armor pieces
Basically, dye your armor set as you want (you need to equip it) then save this dye pattern as a template.
Equip a freshly crafted set and then just click on “apply dye template” and it is dyed in the colors you want.
Would help so much when you have to dye 45-90 armor sets (225-450 armor pieces) each wipe.
A enemy hitbox fix because i dont want to stand in a crocodiles head and can not avoid his next hit becuse i must jump out of his head and Climcing fix. is everyone so used in this climbing bug that nobody is asking for it? ^^
Would also be great to be able to sort and filter by attribute bonus and light, heavy, medium.
Same with blackmith. Filter by type of weapon or tool.
These are just QoL things,
I would like more thrall commands,
eg the ability to send a following thrall or mount “home” back to it’s guard spot.
The ability to call a following mount. eg before you could have a mount and a follower, you could order the horse to a spot near you, effectively “calling” it to you.
Now that mounts are usable with followers, those commands seem to only effect the follower.
A “whistle” that brings the mount nearer would be most welcome.
unfollow does this already. Thedelay in time is in there to avoid exploits if it was instant.
Good catch, I didn’t even think about how it could be abused.
Completely remove all affirmations that this is a game stable enough to be played on the xbox one s console…it used to be , but it has grown past that now.
Disagree with number 5, exploration and biomes should go hand in hand. Allowing gold and silver nodes to be all over the map would ruin the point of the volcano and silver cave. They could add more gold nodes in other volcano areas and maybe a smaller silver cave in the south but don’t make the exiled lands into Siptah. It’s one of the multiple reason I find it so boring already.
A short period of invulnerability when teleporting (Map Room tele, leaving/entering a dungeon, etc). It should last until you start moving or 30ish seconds, whichever happens first. This would allow for players to compensate for long load times caused by older systems.
Edit: Personal Anecdote: The amount of times I get killed leaving the Well of Skelos makes me hate that otherwise cool and interesting dungeon
I died exiting the well on PS4 soooo many times
I am pvp, we always look for “legit” mechanics to abuse
Be careful with the dungeons though, people could abuse that when getting chased. There should be a delay of like 5 minutes before you can get the invulnerability again.
Otherwise a player could just go into a dungeon, wait 25 seconds and run out again, wait 25 seconds and repeat to avoid getting killed.
I wouldn’t mind the ability to place my workers in company uniforms. Then, I could choose whether the Tanner is wearing mittens.
I know there’s a mod, this is for console.
I like the way you think. Must be the pvp dna we share. See a new mechanic, fogure out how it can be abused to either prep for fighting it or use it.
As weird as it may seem, 5 minutes feels too long. My first thought was the obelisk outside Klael’s Stronghold and the subsequent dungeon.
Other than that, a time delay between “protected teleports” makes complete sense and I’m 100% on board.
It won’t happen, but the Unreal 5 engine would be my choice.
I’m also PVP, but I look for ways to play without gaming the system.
Nerf the world mobs. I know that 99% off people wouldnt admit it, but they take too much of a persons time to kill. And especially annoying too when they are buggy, laggy and stomp your thrall through the ground. Thats why i believe PVE players keep whining every time a wheapon gets nerfed, we dont want to spend that ammount of time hitting the same enemy. So simply make the mobs less powerful and tanky, then weapons and gear can be balanced perfectly fine for PVP and PVE.
Id like the player list back. As it is rn i feel pretty lonely and ignored, especially when i write in global chat and no one replies in fear of being exposed of being online.