Cull Resources is interesting because while I’ve seen it compared to mid tier pick axes, I simply don’t agree that it is even close. Mid tier pick axes cannot mine starmetal. Cull Resources can. Multiple star metal nodes need muiltple explosives, if you use a pick to mine them. If they are relatively close, you can nail 2-3 nods with the spell, and my personal best is 5.

The other difference is using Cull Resources inside a Crystal Cave… you only need to do it once to see the difference. You also only need to do it once to get pretty much all the Crystal you will ever need.

But thankfully the spell doesn’t replace the more mundane way of mining. An Eldarium/Black Blood pick is preferred in many other cases. Especially when mining silver or gold, as well as Brimstone.

But on the subject of weapons and their use by sorcerers the reason a sorcerer uses a dagger or katana is because they are readily available, and they are also way more efficient than sorcery at killing. Remember that to get sorcerous power, you need to slay several helpless individuals. Killing to kill is… well inefficient. The sorcery is used to gain influence, power, and dominate. Killing is a means to sorcery, not the other way around.

And we do have spells that kill, specifically Lightning Storm. Which is incredibly effective against world bosses and NPC camps. And while sacrificing a life simply to take a single life is wasteful, it is less so when you slay dozens with a single spell, or use it against a large dangerous monster. I’m curious to see its effect on the new purge too.

But this is one of the things I do like about our current spell set. You have to think like a sorcerer to use these abilities in the way that is most effective. If its just game mechanics, it loses its mystique and becomes dull.

I do wish to see more spells, but I would love for the focus to be on region affecting rituals.