# Loading custom map

**URL:** <https://forums.funcom.com/t/loading-custom-map/143933>\
**Category:** General Discussion\
**Tags:** question\
**Created:** [October 19, 2020, 9:26am UTC](https://forums.funcom.com/t/loading-custom-map/143933 "2020-10-19T09:26:30Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Myrdhim](https://avatars.discourse-cdn.com/v4/letter/m/e95f7d/32.png) [@Myrdhim](https://forums.funcom.com/u/Myrdhim)\
**Post date:** [October 19, 2020, 9:26am UTC](https://forums.funcom.com/t/loading-custom-map/143933/1 "2020-10-19T09:26:30Z")

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Hello,

I dowwnloaded on worshop a work in progress custom map (Hy-Brasil-Map, I use this map for test because it’s out after Siptah update) , to try the new system to load maps.

2 problems:

- The map does not appear if I don’t activate the mod.
- If I activate the mod, Map appear…But Exiles lands, disappear…

Also, if mod is activate, I can’t play on official isle of siptah server without restart game without mod…

It is a normal work for new loading system map ?

Maybe separate map mods and functionalities mods, in order to not having to restart if we play on customs maps if we want connect toservers will be a good thing for QOL.

And why custom map erase exiles map ?

 ![20201019110027_1](https://global.discourse-cdn.com/funcom/original/3X/d/7/d7a5e78d5ad4ed8c84b959b1bfc58d22268bff74.jpeg)

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**Author:** ![Mikey](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/mikey/32/10951_2.png) [@Mikey](https://forums.funcom.com/u/Mikey)\
**Post date:** [October 19, 2020, 9:33am UTC](https://forums.funcom.com/t/loading-custom-map/143933/2 "2020-10-19T09:33:25Z")

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> [@Myrdhim](#):
>
> The map does not appear if I don’t activate the mod.

Err… I want to say “of course not”. Or am I not understanding why it should appear without the mod?

> [@Myrdhim](#):
>
> If I activate the mod, Map appear…But Exiles lands, disappear…

Yeah that sounds odd.

> [@Myrdhim](#):
>
> Also, if mod is activate, I can’t play on official isle of siptah server without restart game without mod…

I haven’t used mods in basically forever, so excuse my ignorance, but isn’t a restart always required to activate/deactivate mods? Or did they change that?

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**Author:** ![Myrdhim](https://avatars.discourse-cdn.com/v4/letter/m/e95f7d/32.png) [@Myrdhim](https://forums.funcom.com/u/Myrdhim)\
**Post date:** [October 19, 2020, 10:14am UTC](https://forums.funcom.com/t/loading-custom-map/143933/3 "2020-10-19T10:14:26Z")

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> [@Mikey](#):
>
> I haven’t used mods in basically forever, so excuse my ignorance, but isn’t a restart always required to activate/deactivate mods? Or did they change that?

No, but I thought map mod, with multimap feature, will not have this promblem anymore.

> [@Multimap Functionality Documentation](https://forums.funcom.com/t/multimap-functionality-documentation/136753):
>
> With the release of Conan Exiles: Isle of Siptah, we have added support for multiple maps to Conan Exiles. This is an overview of how to utilize that functionality and create additional maps. Dedicated Server Picking a Map via ini file: This is the preferred way to select a map for the server to run on. You need to edit Engine.ini located in Conan Exiles Dedicated Server\ConanSandbox\Saved\Config\WindowsServer. Add the following lines to this file: [/Script/EngineSettings.GameMapsSettings] S…

I think it’s a better way, if a custom map dont’a appear in mod selection but just in map selection…

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [October 26, 2020, 10:26am UTC](https://forums.funcom.com/t/loading-custom-map/143933/5 "2020-10-26T10:26:29Z")

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Closed on October 26, 2020, 10:26am UTC

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