Basic Info:

Platform: All
Issue Type: Numerous
Game Mode: All
Server Type: All
Map: Both
Server Name: N/A
Mods: None


Suggestions:

I’ll get the suggestions out of the way first, as the list of errors is quite long.

  1. The journeytype_survive icon does not fit.
    It depicts a pick, but picks are for acquiring. There is already an icon for acquiring, and that icon is used in all instances when a pick should be used. The survival icon is never used for a step requiring a pick.
    I would suggest changing journeytype_survive icon to a campfire icon instead. I even made an example of what that might look like using the campfire map icon:
    Steps icon survive2
  2. The experience rewards for journey steps are really imbalanced, awarding far too much during the early levels (fully completing the first journey and doing absolutely nothing else will level a brand new player up to level 8) and utterly negligible amounts at later levels.
    I made up a formula for more even experience distribution:
    5 * minimum player level require to complete journey * journey step * journey series
    For example, the first journey can be fully completed at level 1, so the first step of Survivor would be
    5 * 1 * 1 * 1 = 5
    That is actually the same amount as the first step already awards, but the final step of the journey would be
    5 * 1 * 25 * 1 = 125 compared to 550 it currently gives, which is way too much for that early.
    Now let’s look at Warsmith, the fourth of a four-part series of journeys that will require your character to be level 60 by the end of it. The first step would be
    5 * 60 * 1 * 4 = 1200 which is much more reasonable for an end-game journey than the 5 it currently gives.
    Ah, but this new formula would be a lot of work to implement because the devs would have to figure out what the minimum level is for every journey… Don’t worry, I already did that part for you. :grin:
Minimum levels required to complete every journey

(Island) Survivor=1, (Island) Survival Shelter=3, Warrior=1, Soldier=10, Rogue=15, Archer=1, Sharpshooter=10, Tanner=10, Alchemist=15, Armorer=10, Expert Armorer=15, Master Armorer=60, Tinkerer=28, Blacksmith=10, Steelsmith=30, Hardened Steel Tools=50, Warsmith=60, Mason=25, Homesteader=14, Master Mason=35, Thrall Taker=10, Beast Master=13, Overlord=50, Outrider=20, Farmer=18, Brewer=37, Chef=29, Master Chef=55, Mountaineer=10, Potionmaker=30, Delver=60, Dismantler=37, Purge Defender=30, Raider=35, Sorcerer=20, Surge Defender=1* (30), Artificer=25, (Island) Adventurer=60, (Island) Cartographer=25, Vault Raider=1* (50), Dungeon Delver=1* (50), Warpainter=22, Acolyte=12, High Priest=50
*Note that Surge Defender, Vault Raider, and Dungeon Delver are technically all doable at level 1, but that would not be practical, so I put suggested minimum levels with those ones.

And also,

Every journey series position

(Island) Survival Shelter=2, Homesteader=3
Soldier=2
Rogue=2
Sharpshooter=2
Expert Armorer=2, Master Armorer=3
Steelsmith=2, Hardened Steel Smith=3, Warsmith=4
Master Mason=2
Beast Master=2
Overlord=2
Master Chef=2
Potionmaker=2
High Priest=2
*All journeys not listed are 1.

(I acknowledge, even with the above numbers, updating the experience for all 441 steps used in the game is still not going to be a simple task, but I think the effort would be worth it.)


Errors:

On to the errors. I will divide these into three categories, inconsistent icons, spelchekker, and bad directions. Some of these have already been reported individually, but I will include everything here regardless.

Inconsistent Icons

  • Alchemist_6: Uses journeytype_acquire, should use journeytype_survive
  • Armorer_2: Uses journeytype_knowledge, should use journeytype_craft
  • Armorer_3: Uses journeytype_knowledge, should use journeytype_acquire
  • Sorcerer_5: Uses journeytype_build, should use journeytype_craft
  • Tanner_2: Uses journeytype_knowledge, should use journeytype_craft

Spelchekker

  • Alchemist_3 Instruction: “Access the Alchemist Bench by pressing” → “Alchemist’s Bench”
  • Brewer Description: “Brewers craft a variety of alchoholic drinks to sustain themselves in these wild lands.” → “alcoholic”
  • Homesteader_3 Title/Instruction: “Unlock the Torch Bearer Knowledge” “Unlock Torch Bearer from the Knowledge menu.” → “Torchbearer”
  • Mason_1 Instruction: “The first step to becoming a carpenter is learning to make a Carpenter’s bench.” → “Carpenter’s Bench”
  • “MasterChef” → “Master Chef” or “Masterchef” this weird capitalization is not actually visible in-game, because the journey titles use an all-capital font, however, since the wiki draws raw data from the devkit, it is causing issues there.
  • Potionmaker_11 Title/Instruction: “Unlock the Potion Maker Knowledge” “An Improved Firebowl Cauldron and Alchemists’ bench will be of great service to you as a potion-maker. Unlock Potion Maker from the Knowledge menu.” → “Potionmaker” “Alchemist’s Bench”
  • Steelsmith_7 Title: “Unlock the Steel tools Knowledge” → “Steel Tools”
  • Thralltaker_2 Title: “Access or Place a Wheel of pain” → “Wheel of Pain”

Bad Directions

  • Brewer_10 Instruction: “However - this may be a justified sacrifice if you are freezing or wish to go into battle under the influence of berserk strength.” → Getting drunk used to provide a +3 strength buff, but no longer provides such a buff following the attribute overhaul.
  • HighPriest_3 Title/Instruction: “Assign a High Priest to the Altar” “By assigning a High Priest thrall to an Altar,” → High priests are T2, but this step requires T3 or T4.
  • IslandAdventurer_3 Instruction: “Fragments of Power are rare relics that can be found by exploring dangerous areas such as the Unnamed City or defeating challenging enemies.” → The Unnamed City does not exist on Siptah, “Pools of the Grey Ones” might be more appropriate.
  • Mason_6 Instruction: “By placing wood in your dryer, you will create Dry wood and Tar.” → “Resin”
  • Steelsmith_3 Instruction: “Place bark and hide in the Dryer’s inventory and activate it by pressing the Play button. After the hide has dried, take the tar from the Tannery inventory for yourself.” → “Tannery’s” “tanned”
7 Likes

An excellent summary! I do think that the splelling mistake below should be left in though as it does explain the likely reason it dropped into Live - Devs do need some help from additives… :smiley:

2 Likes

Nice summary!

But a question: why should some words be written with capitals? Like the Bench, Tools or Maker, Pain for example? Those are not unique names.
I’ve never noticed that they are capitalized, if they are already written so in the game. :laughing:

@Grymm splelling? Alcohol is baaaad mkay? :rofl:

1 Like

It is how they are written in all other journeys.

Names of crafting stations and knowledges are capitalized.

1 Like

Don’t mess with Santa’s brew! :santa: ho ho ho

Added HighPriest_3 to Bad Directions.

High Priest journey should alter the first step to be ‘Access or’ upgrade to a T3 altar.

This journey forced a rebuild of an altar since it didn’t acknowledge the upgrade already made…

Added MasterChef to spelchekker.

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