# Long time to restart

**URL:** <https://forums.funcom.com/t/long-time-to-restart/267178>\
**Category:** PC Bug Reports\
**Tags:** steam\
**Created:** [November 9, 2024, 11:57pm UTC](https://forums.funcom.com/t/long-time-to-restart/267178 "2024-11-09T23:57:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Sikky](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/sikky/32/131294_2.png) [@Sikky](https://forums.funcom.com/u/Sikky)\
**Post date:** [November 9, 2024, 11:57pm UTC](https://forums.funcom.com/t/long-time-to-restart/267178/1 "2024-11-09T23:57:17Z")

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Hello everyone,

Since the last hotfix, many servers have been taking an unusually long time to restart — sometimes even several hours. Some servers have wiped in the process, others have run unexpected scripts, and a few users have even uninstalled the game altogether.

I’m not entirely sure what changes were made, but it seems like something is now searching the database in detail — possibly looking for missing items, decorations, or structures. This detailed search process appears to be the reason for the long startup times. Is that correct?

Does it really have to be this way? Is there no alternative solution?

As a modder, I see error messages like the following when I delete something from my mod—say, a blueprint (bP):

```auto
[2024.11.09-19.32.11:845][0]LogStreaming:Error: Couldn't find file for package /Game/Mods/PLS_2/Ofen/ofen5 requested by async loading code. NameToLoad: /Game/Mods/PLS_2/Ofen/ofen5
[2024.11.09-19.32.11:848][0]LogStreaming:Error: Found 0 dependent packages...
[2024.11.09-19.32.11:848][0]LogPackageName:Warning: String asset reference "None" is in short

```

All of this just because I deleted _ofen5_?

There are many server owners who aren’t as tech-savvy. It would make things easier for them, modders, and the broader community to have a suitable solution in place.

I would really appreciate it if something could be done here

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**Author:** ![Grymm](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/grymm/32/17609_2.png) [@Grymm](https://forums.funcom.com/u/Grymm)\
**Post date:** [November 11, 2024, 6:24am UTC](https://forums.funcom.com/t/long-time-to-restart/267178/2 "2024-11-11T06:24:24Z")

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Yes, some modded servers are taking longer than usual to update.

If you go over to the _Admins United_ and the _Conan Exiles_ Discord groups you can see the reports, discussions, and ways to resolve the issues.

As this is not (really) a Funcom thing apparently, but to do with old content in server save files relating to fields/data from old/replaced/deleted mods, Admins of modded servers need to decide on how to resolve. _Personally_, I think there’s something added to the last patch that kicked this off, but I am no specialist, so am pretty clueless 🙃. Go to the _Admins United_ Discord where solutions are suggested.

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [November 25, 2024, 6:24am UTC](https://forums.funcom.com/t/long-time-to-restart/267178/3 "2024-11-25T06:24:57Z")

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Closed on November 25, 2024, 6:24am UTC

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