having 100,000 items stored as 100 item stacks could result in 1,000 rows in the db (item-id and qty, depending on how it’s represented). sending them down to the client is 1,000 item-ids plus qty which has an impact on bandwidth.
setting stack size to 100,000 would result in a single row pulled back from the db and a single entry sent to the client, reducing bandwidth.
i’ve been told that increasing item stack sizes does not help with performance.
can anyone explain why?
Would surely like to have less chests
Stacksize definitely -can- help. Its not automatic, as it still depends on how players use it.
I’ve had the suggestion of a specific storage not having rows and columns at all. Where you can drop 200k+ stone in say a stone storage container, and then instead of 45 or 200 slots, it effectively has a single one.
But again, it depends if players prefer to use it, if they keep dropping stone in chests, then obviously it doesn’t do anything.
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