Keldy
5
that’s exactly the reason for all our losses and why I’m done with the purges.
if the base spawns at a reasonable distance, the thralls usually have time between waves to get back into position and not rush in where they shouldn’t.
But if the base spawns right next to it, the thralls will rush forward uncontrollably, new and new enemies will spawn on top of them, they’ll start making clumps and when they corner someone, they will die no matter how strong he is.
Until the FC fixes this and sets a minimum distance their glorious new purges are too risky (and time expensive considering how long it takes to train a berseker) for little benefit
Purges need 2 things to work as they should and not be unnecessarily frustrating for the player - remember to have fun with the game in the first place.
- set a minimum distance for the enemy base , most players build an extra outpost somewhere in the open countryside where space is not an issue anyway
- give us some sort of option / command for all thralls fighting in the purge to return to their position , I’m tired of yolo attacks to save a thrall that decided to go on a trip somewhere in the middle of a battle
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