Maelstrom Need to be Changed

I still believe that thier should be 1 week cooldowns for clan kicks/adds. this would alieviate alot of the cheesing of alts etc as well.

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It probably would, but it was very helpful when PVE(-C) players couldn’t access the leyshrine altars :stuck_out_tongue:

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I agree with this.

Add a 2 weeks cooldown to not be able to join a clan after leaving one.
Also, hide player names during PvP time so you can’t see them when you hover on a player character outside of your clan.

The maelstrom is a great idea, but tying it to base-game thrall acquisition seems bone-headed to me.

The Maelstrom and its implementation are obviously centered around PVP, i.e., the no-build zone and the open-area spawn mechanic. The summoned Surge mechanic should lead to Purge thralls and boss-mobs that drop end-game loot, designed specifically for PVP-based play. There are tons of ways to itemize that distinguish between PVP and non-PVP play, but heaven forbid it actually requires thoughtful game design to accomplish.

They should then invest some resources into actually populating Siptah with NPC camps for thralls, so players have more content to interact with than a Random Number Generator.

I have never heard a complaint about thralling, except that named crafter spawn rates are too high. That’s a pretty easy fix, actually, as in, just decrease the spawn rates.

I believe that the way surges work, add alot of value to T2, T3.
When you get a T4 crafter, it is an amazing experience and it feels like a real acomplishment.
Back on exiled lands, I have 50 chests of T4 thralls, purge and non-purge. They have little to no value.
I already have a few T4 purge crafters on Isle of Siptah (official server) and I value them greatly.

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Absolutely, and that is without a doubt a very good thing. In the Exiled Lands I literally wouldn’t bother to enslave a T1, T2 or T3 crafter, except perhaps at level 20-30 max, which is over in the blink of an eye.

Agreed, and that’s as it should be!

Agreed. Some T4 crafters had value due to either their relative rarity and/or being the only ones to craft specific flawless armor/dyes.

I think the current implementation, particularly Wild Surges, is erring on the side of caution, but I do understand why they’d rather start too harsh and then (slightly) ease up than the opposite, as it’s very difficult to put the lid back on if people get even a short window of opportunity to stack up.

Perhaps if they shifted everything except Purge/“T5” crafters down a tier, so:
Wild Surges should be able to spawn T2 crafters (if rarely).
Summoned Surge Max tier is the only one to spawn “T5s”, with the rest (T1-T4) distributed semi-randomly in the Summoned Surges in-between.

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That’s very similar to what I have for a PVE base, but a slightly fewer kilns and firebowls. :wink:

I also build more improved armorers benches and blacksmith benches (but keep 1 regular armorer bench for making non-epic stuff).

I had saturday to play all day, and ground the vaults repeatedly until I had about 1k decayed eldarium. I also did some maelstrom farming before, during and after all that vault grinding.

Smelted some of the eldarium for gear research on the Delving bench, but 650 for a level 4 summoning - 50 to craft a box, and the 600 for the zappy things in the 3 thrall landing pads.

I did it with a t4 archer thrall with 9k HP that acted as a distraction for the 1 skull baddies that drop with the thralls.

got a decent amount of t4 thralls (armorer, carpenter, dancer, 2 archers, 1 fighter).

BUT based on the time invested, I don’t see me doing that again. The map is beautiful, but the vaults get very VERY repetitive and boring after the 10th time you’ve been through EACH one. :laughing:

I want to see what other eldarium weapons I can research, but the amount of decayed eldarium needed to research AND craft
 just isn’t worth the effort IMHO.

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Call me crazy, but that’s why I think the game is missing some solid end game loops. There needs to be something beyond the Eldarium/??? grind to get better thralls to grind more Eldarium/???. I know you can creatively farm ??? and that you can live without T4 armorers and black smiths. There needs to be some type of motivation via another series of end game loops
something like questing or collecting. PvP shennanigans provides one alternative but for those doing PvE there is something missing. Hope they have something good planned with the tower.

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What you should be doing as pve is planning to make a ‘fort’ in the storm but its just not possible as is, nor is worth doing even if te mechanics changed a bit sigh.

Yeah i think/hope the tower will open and ascending it will be the new end game, but how eldarium and surges factor into that is up in the air.

Just a simple example of something totally not need it.
This is not aimed directly towards Codemage, because so many players overreact with These amounts of working benches.
Since i started playing this game i never used more then 1 of each working bench Apart the furnaces which i used for Bricks and Metal.

Call it “playing ecological” or whatever
but the amounts of useless stuff stored by each individual is ridiculous
thing which affects the Server Performance
i still remember the Times when i was waiting 10-20 Minutes for a Base to fully load


Imagine urself playing on a high populated Server on which every Single Player requires 30-40 crafters, then add another 30-40 storage boxes/vaults full of Crap
then add another 30-40 figther thralls
from which you can only use 1 at a time
Server load will be at max
then add to it a bug(call it Exploit, call it poor coding, call it whatever you like) the Server will crash.

You can come and say back to me
“But hey, Coty
i want to Build my Self a Industrial like city, a thrall Zoo”, or whatever you want to Build that will require this absurd amounts of stuff. Build IT, no one has anything against it
but then do not come crying like a Baby when the Server crashes or point fingers at people which are playing the game just the way Funcom MADE IT.

HOW ABOUT you Think twice before you start crying and keep a Cleaner base yourself.

The thing(exploit) with players using bows with blunted/poison/explosive arrows together with the climbing system, on dumb AI or poor Design is in the game from the start of Conan Exiles
it is not only a maelstrom/siptah thing.

All i say is, good mechanics/Features with bad implementation. This time around, the devs just choose to reduce the amounts of things spawn inside the maelstrom
was it a good decision? Maybe. Was it the right decision? MAYBE. Was is the best way to fix this issue? I highly doubt it


Remember
the same people that Made the game are punishing players for playing it the way they Made it
for Solo players the current amount of time need it to get ONE SINGLE
DECENT crafter thrall is around 20 to 50 hours playtime(if ur lucky and skilled enough to Solo a overcharged Surge) on Siptahino.

Yes, SIPTAHINO
the NEW Casino game from Funcom


Ah yes
i forgot to mention this


I tweaked the entire maelstrom thing and turned the entire concept of it into a Different playstyle/feature.
IF any of you played REND, you might know what i’m talking about.

Once i get the entire concept even more tuned up, i’ll probably open up a PvE Server for it.

You don’t really need anything on PVE servers, because you can always adapt your playing style.

You don’t need 8 kilns or 4 blacksmith benches, because you can always queue up a bunch of stuff, log off, and come back the next day.

You don’t need a reinforced or an armored animal pen, because you can tame any kind of animal in the plain old animal pen. Sure, the higher-tier pens are faster, but you can always wait a bit longer. And they have more health, but that doesn’t matter on PVE.

You don’t need exceptional or flawless armor. They give you a bit more protection, but you can kill any enemy safely, if you want to take the time. And you don’t really need the additional attribute bonuses they provide, because you can redistribute points using the reset potions.

In fact, you don’t even need epic armor. Or any weapons and tools beyond stone tier. Things just take more time without them.

And you don’t need pets or thralls, either. You can defend from the Purge by not playing for a while, so your meter goes down. You can solo any enemy in the world if you have proper gear and attributes. And if you don’t have those, you can still solo most of them and skip those you can’t, because they don’t drop anything you need.

I could go on, but if these examples weren’t enough to get my point across to you, nothing will.

You’re conflating client performance and server performance. Server performance is most affected by the AI. Then there are certain building pieces that affect it – such as foundations that touch the ground – because they’re the start nodes in the stability graph. Containers also seem to affect the server performance when there’s a lot of them, as can be seen from the example with the Maelstrom corpses bogging down the server.

Having 8 kilns as opposed to 1 is nothing.

It’s pretty obvious at this point that you’re talking about things you don’t actually know enough about.

Crafters don’t affect the server performance at all. They don’t have any AI for the server to execute. Their animations are executed on the client. Similarly, 30-40 chests won’t affect the server performance in any notable way.

Out of that whole paragraph, the only thing you got right is that 30-40 fighter thralls would affect the server. You were wrong about being able to use only 1 at a time, though. If you set 40 fighter thralls to guard, multiple thralls will engage a hostile target that comes into range. However, not all 40 of them will, unless they changed that recently.

Funcom made the game so it can be played in many different ways. And the only time people come “crying like a baby when the server crashes” is when someone is actually abusing an exploit.

How about you think twice before you start writing angry rants about things you don’t understand very well?

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You are right, i am clueless
 although i have finished Software development University. I am also glad i trigger you every SINGLE time ;).

I just reacted at the amounts your “tipical” Base consists off. I also reacted to all the things you or others mentioned in this thread in regards to exploit/no Exploit and have spoken from my own experience gathered all These years spend with Funcom’s games.
I might be wrong or i might be right, the truth is Funcom bans players for abusing Different things produced by their own Developers.

I do not “angry rant”
 so far from it 
 but maybe if we insist Funcom’s policy on releasing unfinished and faulty stuff will change
rather sooner then later


Well, yes. That’s what software exploits are – bugs in the code written by software developers. I’m not sure I understand what you’re trying to say. It sounds like “cheaters shouldn’t be held responsible because the devs wrote the buggy software”, which would be pretty absurd.

Good luck with that. It’s been years now and they haven’t changed the way they do things. I’ve lost all hope when it comes to that.

I mean, they even explicitly said that they would improve communication, and that they would try to use a more nuanced approach to gameplay changes (that bit where Alex said they would use a “scalpel instead of a sledgehammer”). And what do we get? Less communication than before and the same old “NERF IT TO DEATH” approach as always. :man_shrugging:

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I too have abandoned all hope, and yet I still want to understand why. I guess I’m a glutton for punishment.

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Cheaters are bad, there is no doubt of that. Griefers are cancer
especially in this game on official or open public Servers.
Exploiters, well my mind cannot really comprehend this Term. I have seen so many exploitable things in this game
so many that almost everything else you do apart hitting Rocks and trees can be classified as a Exploit.

What Bothers me is that
Funcom went the easy way when it comes to exploits
remember the time when they were offering 100 eu/us for each Exploit Reported to them? Ofc it did not Last long
most likely because they were giving to much money away :)). How did they called it? Exploit Hunter? Was back then when Exiled Lands was in EA.

Well, as Siptah is in EA, let the players find all These exploits
but do not expect to see them reported( i know what EA means, seems that Funcom does not) when you threaten them with banning(After they already payed to TEST your exploitable game). Go gather Server Logs and fix ur own damn game without going directly to banning


Drop the “i ban you” Attitude and change it to “i fix those exploits” attitude. That’s how i see all this maelstrom farming, once your testers found a game breaking Exploit FIX IT in timely manner instead of " i ban you ". Undermeshing is a almost a 5 years game breaking Exploit that still has not been fixed


(Offtopic) i work as a electrician and i Made mistakes that i have taken responsability for. I installed a electricity consumption clock and forgot to Plug in the actual clock. Do you Think the house owner that i installed the clock for went in and reported that they use electricity without paying? Nope he just left it like that and enjoyed the free electricity he was receiving
only After the Anual reading a colegue of mine noticed the Problem
and i ended up paying the amount of electricity the owner used.

Did the owner noticed my failure? Maybe

Did he Exploited my failure? Maybe


With Conan Exiles is the same thing
single difference is that we let them know of all These exploits and PAY for reporting them, only to see them not being fixed in Proper time
by not being fixed in time you get more and more people abusing it to the point where the game is not enjöyable anymore. GG I

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It’s still there:
https://www.conanexiles.com/exploithunters/

That’s disingenuous. They’re not banning people who find an exploit and report it. They’re banning people who find an exploit and abuse it. Otherwise nobody would report exploits.

Funny, I see it more like someone hacking my bank. The bank is responsible for making sure their software is all patched up and there are no vulnerabilities. If someone exploits that vulnerability, I might be entitled to compensation, but guess who broke the law? Hint: it wasn’t the bank.

So if we’re gonna complain about something, maybe we should complain about Funcom not reimbursing people who got griefed by cheaters. But trying to absolve cheaters from responsibility because “Funcom wrote the bugs in the first place” is deja moo.

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More like

Deja fu

Sad
but true

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