Dakhma
18
I agree with you on that regard, it wouldnt hurt to give the staff some higher raw damage that doesn’t scale with a specific stat. Another thing I had in mind for a while is more magical artifacts and armors. A lot of sorcery in Howards world comes from ancient artifacts. So an idea was an armor that slow down enemies within a certain radius thus allowing the caster to set off their spells with less pressure. Maybe more religion themed like a Ymir Frost armor or aura.
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