As funny as it is to sometimes cheese enemies to death, it’s really unsatisfying (& ruins replayability & group play) to have the big baddies die without effort.
It would be nice if the dragon had a upward swipe or fireball they could shoot to prevent us from being able to trap them in a box or stand on terrain & pelt them without fear. Maybe instead or burning through thralls or running & shooting or repeatedly getting 1-shot we could have traps that hold them in place or stun them for a chance to attack. Something to make te combat against these guys less one-sided.
Are there plans to fix these kinds of exploits & add complexity to these fights?