Make Dragons & other boss fights less exploitable

As funny as it is to sometimes cheese enemies to death, it’s really unsatisfying (& ruins replayability & group play) to have the big baddies die without effort.

It would be nice if the dragon had a upward swipe or fireball they could shoot to prevent us from being able to trap them in a box or stand on terrain & pelt them without fear. Maybe instead or burning through thralls or running & shooting or repeatedly getting 1-shot we could have traps that hold them in place or stun them for a chance to attack. Something to make te combat against these guys less one-sided.

Are there plans to fix these kinds of exploits & add complexity to these fights?

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