Make respeccing impossible


I’d rather see a difficulty slider. So no content is locked behind being an expert or hardcore player.

Traditionally that is what happens when games take that route. They have some special gear or the like that is only available if you can beat stuff in the highly difficult area. And some people aren’t capable of it. It becomes unfair.

It’s as bad as games with the pay-to-win model, where wealthy players can dump real money into the game to get better rewards and the like. So they end up being at the top because they bought it, not because they earned it.

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Item level 345 or higher to join us in the Dregs! No Baddies! lol

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Funcom has always had “zones” of high levels and epic monsnters you cant beat until later. Hell in Anarchy Online they had super bosses that took hundreds of people to beat. They even let you play with the mechanic and twink into higher level gear so you can summon pets that are way higher level than you.


So go farm and get the gear or join a non pvp server…


What kind of difficulty slider. I recall having options to choose easy, default, hard mode when starting a game. You mean something more specific…as with bosses?


It was just in reference to the mention of having areas that sounded like they’d be super hardcore/elite/difficult fights. Not something I’d like to see in any game mode, since in most cases, content gets locked behind it, and if you can’t beat it, you don’t get the content.


I think you’re going a bit extreme. Instead, maybe make it so you have a cool down period with re specs, where you can’t do it within something like 6 hours.


A pay-to-win model and this model aren’t close imho.

Being unable to unlock something without paying it’s disgusting imho.

Being unable to get a super rare weapon without enough skill instead it’s something I like.

I’m an old player, I’m 40, back in the '90 all games was this way.
I like it not because I think I’m a pro, I’m terrible in fighting, but because this is why I continue to play: to acquire skill and be rewarded, if the game don’t require skill from me it become boring in few days.:wink:

But I understand this is a very personal point of view, so don’t mind.


why must the majority suffer the desire of one person? How about leave well enough alone and just don’t respec?


I think a hardcore mode would be sick. Or there being bigger consequences to respeccing. Making it a server option would be amazing!

Lol, funny enough that im the one who created this thread, but sorely realizes that this game changes so much with every patch that unless funcom reset your stats for you, you would be at a disadvantage because of being set up for a previous gamestate.

Example: right now I’m specced for only grit encumbrance and half strength half vitality. The way the game is right now, im unbeatable with a spear AND i can build trebuchets and raid your base. The mounds are tough, but Asgarth isnt, so i farm there.

Now me and my three man clan run the server. Again.

Combat at this state relies on grit, nothing else. Id really love to see that change to something less cheap. I mean, I’m winning and i still feel like a jerk for exploiting a botched combat system. Teliths sorrow is so cool, and people try to kill me with it all the time, but it isnt a speer and i have endless endurance so that sucks.

And on my tower where i buld trebuchets you cant bomb. Cause i build smart and ill kill you with a Spear. Weapons and tools cant damage buildings, which desperately needs to change.

I dunno. I keep griping. The combat mimics dark souls, but leaves out any closing moves. The community has complained for a year, which is long enough. it’s not gonna change.

When my clan gets bored of wiping the server ill leave for another few months. Maybe replay the Witcher, and Hope for the best!


So if a mistake is made then the player closes shop and returns to the game after 6 hours?

40 is not old.


You make it sound like making a mistake with your respecs means that it’s impossible to play the game, and that you can’t make any progress if you don’t fix it asap.


Yes. This could happen.


The potion is not the issue you’re facing. It’s the actual leveling system itself that’s failing us. Better admin tools and actual noding tools would be the best an admin could get.

With noding tools we could adjust, not only the multipliers, but the actual connections between resources, recipes and their results. If you are not satisfied with some recipes having some portion of resource requirement that you don’t like, you could change that on your private server by correcting the connections to your liking.


Im suprised noones made a pure PVP only server by just walling in the noob starting area and a GM floats around tossing weapons out to noobs and see who kills who and who bands up to kill the big guy who collected too much in the walled off noob zone.


That seems like it’d require a hellacious amount of work on Funcom’s part to allow.

Not to mention the many players who would somehow bork the system by messing the nodes up irreparably in their single player games.


The framework of the attribute / feat system is what fails us as a whole. It’s all about the pace of gameplay so why not devs learn from the players using their admin panels to circumvent some dum, illogical, boring situations into their liking and tweak those situations into fun with that experience under their belt so we don’t have to use the admin panel in these same exact situations. Admin panel is a great asset to have, that’s not the issue, but I’d rather have an option to play Conan Exiles the RolePlaying Game than Admin Panel the Micromanager Game just because the framework fails me.

Sometimes when we project paint with a brush to a canvas, result looks better on a print of our mind. The painting may look good and to some amazing even, but the issue is that we haven’t learned to utilise our tools to the point the result of our mind’s print aligns exactly with the projected result.

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People making mistakes usually face greater consequences than those who succeed in their delivery. Not necessarily because they are punished for doing mistakes, but likely because they themselves need to revert things they have already done (they make their journey longer themselves). All this depends on their competence I believe and how badly they would actually like to deliver satisfaction to their customers. We shall see if they can pull it off.

This depends on how convenient and practical the system turns out to be. With competent enough dev team, it isn’t an issue. Been designing this kind of a system myself and I can say that it isn’t impossible anymore; one needs a minimalistic step to have for the core layout and a simplistic step to involve every node in it. Then on top comes the actual game, which is actually the most time consuming phase to pull off.


Funncom has always made games where you spec very accutely and 1 flub can wreck your whole build. But reseting is reletively easy. Almost in every Funcom game I can think of thats how it is.

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