I have been loving this game for over 450 hours now, but now that I am nearing the end of the game’s content things are starting to become stale… I believe a lot of this (for me personally) is a lack of long term immersion with the NPCs in the game. here are my concepts for improving how “alive” the exiled lands feel
night time is one of the foundations of any survival game; it provides new players with a fear of whats out there and when combined with atmospheric music it serves well in CE. the devs should expand on this and have NPCs react to this with changes in behavior and aggression range to simulate nocturnal creatures and the vision impairments of a human in the dark… also… why don’t wild NPCs carry torches?
NPC factions (black hand, darfari, ect)
The human NPCs that we take for thralls is the foundation of most of the systems in game… they make production and fighting easier and are a requirement of any level off success ingame…. but why are the unbroken NPCs forgotten? i’d like to see a full fledged interactive system with the NPC factions; a players actions should impact their stance towards the player. give us the ability to earn our way into (certain) factions… and perhaps even add actual captives that can be rescued (or enslaved from) other NPC factions to change your stance with these factions affected. the game Empyrion Galactic Survival manages a (simplistic) version of this that makes a player’s interactions matter with the NPCs. please consider this as it would make the exiled lands feel more alive!
thanks for the read… sorry for the wall of text… had to put down my ideas