You can make World Bosses “Great Again”, that is not an issue, but it might become one if:

  • Combat systems are not “Great Again” (if one consider they ever were) so you can fight said Great Bosses
  • Thrall AI systems are not “Great Again” (if one consider they ever were) so you can fight said Great Bosses
  • Weapon systems do not perform “Great Again” (if one consider they ever did) so you can fight said Great Bosses

The “nerfing” and “easing” of things in the game are a direct reflection of a type of fixing that I commented on in the past, the philosophy of “throttling” instead of systematic design.

Meaning: You have a problem that combat does not work the way you want, and therefore one can exploit it to stun lock someone. What do you do ? Instead of creating a systematic solution of stamina, weapon speed and damage, you simply “stop character from acting for a time” so another character cannot be stun locked.

That is the “TD;DR” solution to problems that brings us “Flat Earth” and “Sovereign Citizens”, in video game version. So you dont need a driver’s license because you are traveling, not driving. The same way you dont need a complex AI because you are fighting, not making a college paper.

But the loot still the same, so you practically can live off of loot instead of, Idk, having to consider survival mechanics in a survival game (if one consider this game ever were).

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