As far as files go in the devkit, there specifically 4 or 5 different “VAs” who does all the voices.
But I dont think that is a “concern” on it. When I started playing, I really thought that the guy saying “some notes” and Arcos were meant to be the same person, but when I saw other notes and the Warmaker, I just realized it was probably “serious budget restrictions” or something.
Then you go through the list, and it mostly has “additional voices” to everybody:
- Arcos the Wanderer/Warmaker/Additional Voice - David Sobolov
- Mek-kamoses/The Archivist/Additional Voice - Robin Atkin Downes
- Nunu the Cannibal/Additional Voice - Neil Kaplan
- Gilzan the Treasure Hunter/Additional Voice - Ben Diskin
- Petruso the Maniac/Additional Voice - Bill Millsap
- Conan/Additional Voice - Matthew Waterson
- Jamila the Pirate/Additional Voice - Dawn-Lyen Gardner
- Muriela the Artisan/Additional Voice - Karen Strassman
- Razma/Additional Voice - Fryda Wolff
- Player Character and Faction Voices - Veslemøy Mørkrid
- Player Character and Faction Voices - Sara Baban
- Player Character and Faction Voices - Henrik Ârdal
- Player Character and Faction Voices - Emil Bernsten
- Player Character and Faction Voices - Ingvild Haugstad
- Chieftain and Faction Voices - Karl Andre Bertheussen
I dont know if this list is “correct” in terms of who and links, but it is in terms of how many voices you find in the devkit files.
But I dont really mind the voice. I think that it is ok being a mostly silent game with voices being “ambience only”, while I also think that if then you decide to have voices, you should then do a better job than just “having then”.
For example: When you have thralls fighting, they throw lines, but they speak as if they were talking in a bar, not as if they were fighting. Some of the lines do not make sense inside the triggers. NPCs are dismembered and sometimes have their heads cut, but still “talk”.
People criticize FFXIV when half of the dialogue is silent, but people seem to dig it better than some voice work out there.