I like the way CE does dialogue in that it feels true to form; no long winded emotional crap, nothing that sounds like someone is looking for an award; just straight up conquerer and wanderer talk. Games where they wax philosophical bug me and in those, I’d rather the NPCs stay silent. The dialogue in Conan, including the barroom brawler, flex talk in the fights seems pretty spot on and appropriate… now the headless talking may need some work…

1 Like