Thanks for the feedback and the welcome to the forum. I guess there would be some problems more so with PVP, I haven’t yet played PVP. I’ve only PVE and PVE-C and generally I’ve never had a problem with dungeons and going for dungeon specfic resources like armour scrap, scales of dagon, Khari steel etc.
Even if we scrap the dungeon part, and just placed several forges across the map with enemies that drop the resources required would be a better suggestion than what Funcom appears to offering (I say this as the update isn’t live yet and obviously is subject to change).
As for your suggestion I’m not against it entirely, although I’m not entirely a fan of it either considering eventually these items will break and some of them take days upon days to farm (I’ve only ever found one Blade of The Adventurer in my 1000 hrs+ playtime) and if you’re someone like me who often plays solo in all aspects including running through entire dungeons solo, this will punish me far more than other players in big clans as for PVP they probably should be treated as a seperate case considering the effect having these kind of weapons has on specifically Player Vs Player combat is likely more severe than what it does in a PVE setting. Perhaps having servers able to specifically opt in and out of this particular change via admin/server settings would suffice as a solution idk what else I could suggest but choice is usually good in most circumstances.
Have a wonderful day and once again thank you for your feedback. 