What are some good ways funcom can make servers more active. They should let people move characters off of dead servers they just can’t bring any items with them only their character. Also they should shut down inactive servers so those few players still there can join up on other servers. Another good way to get new players on the game is to make the base game free to play. Game grew in popularity when it was free to play on PlayStation 4. Look how popular fortnite is and it’s free. The make money in market place same thing for Conan make base game free and make money off of quality dlc. Anyone have any good suggestions on how to increase server population? I play on official server 3552 on PlayStation 4 and server is never maxed out at 40 people and that’s not even a lot of people considering fortnight has rounds with a 100 players at once.
Well I myself do not think free to play is the way to go and omg please do not make it anything like fortnight.
In my mind the way to make Conan servers more active is get rid of the cheaters, make it so people want to play, fix the under meshing, really its been how long and still they find new ones, QA funcom needs some QA, fix the issues with AI, give some end game content. Maybe a few quests, give people something to do after they reach level 60 other then thrall the broken thralls. Fix the bugs that have been in the game forever but first get rid of the cheaters, hackers on officials and maybe more people would enjoy it but that is all just IMO>
Sigh these people. I would say, make it pay to play, look how popular WoW is … They also have paid character transfers.
I wouldnt think you would want a maxed out server as it would mean people are being turned away from playing. I’m not sure what the magic mix is but I certainly wouldnt want to sit waiting to login and play.
Portability of characters only?.. I guess maybe, but its pretty easy to make just the character. The value is the base, equipment and thralls; I can only speak for myself but having a variety of appearances has some value. Not sure this would really be all that impactful on getting new players/keeping old ones. It might have a terrible unintended consequence of people spreading over multiple servers and causing problems, but I havent really thought about how big a deal it would be. It would certainly be a fluff violation as your character only lives in one world.
My suggestions to grow this game’s player base:
- Fix the game. We’re going on two years post official release and it’s still loaded with bugs, glitches, and performance issues. Believe it or not, a lot of people don’t like that in a game. It’s frustrating, kills immersion, and causes premature player burn-out.
- Save character leveling and progress on the client side so a person doesn’t have to re-level every time they decide to move to another server.
- Adjust game parameters so they make sense. (weapon damage, armor effectiveness and temperature protection…etc.)
- Lower the cost of DLC. It’s just re-skinning and from what I’ve seen, some of the items in DLC packs are completely useless.
That’s just off the top of my head. I believe these points would go a long way in healing dev/user relations and boost server populations.
f2p games are cancer nests, there is not a single good f2p game not ruined by the community.
And as someone who’s played on an official server that, at the time, regularly had a prime time population of ~30 players, it was an underwhelming experience. In my experience, anything over 20-25 players on at the same time, and server stability starts swirling the bowl, followed by inevitable crashes.
All good points, but i would add
5. Fix economy. The majority of left over players who have camped out on servers really have no reason to farmr for the next 5 years lol.
- Fix PVP officials. right now 75% of the time they are PVE-C. Some how making them 24/7 raid, at the same time making offline wiping have some sort of major drawback.
These 2 tie to something i feel is leading to the average gamer not wanting to invest in the official servers, and they don;t trust privates. The reason battle arena and such games are popular is because they do not require a time sink and abandoning real life. Not that I want CE to be a pick up and put down title, but balancing someone who can play 15-20 hours closer to those that play 50+ hours a week would bring in more players and bring a more fun element.
I almost suggested performance would likely suffer but hadnt experienced it personally enough to say. Good point.
What I don’t know is if the problem is fundamentally with their server architecture, that G-Portal is hosting them on low-end VMs (not enough memory or CPU resources, for example), or some combination of the two. I do wonder, looking at my own G-Portal server, why a completely idle server with no players connected to it is consuming almost 5 GB of virtual memory. That seems … excessive.
Well no I didn’t mean make the game like fortnite definitely not lol just suggesting it be a lot more popular if it was free to play. Game got a lot of new people the month it was free to play on PlayStation 4. These new players would probably buy dlc in turn making them more money and populate the servers as well
How would charging monthly help with anything or charge to move a character? We’re you serious? Wow is king of mmos why you comparing that to Conan a survival game? No one would pay
Yes it is pretty easy to make a character and level it, but the real challenge is all those recipes you have learned and stuff you have unlocked, those things would follow your character and save you tons of time not having to redo them, maybe even more time than it takes to harvest resources to build a new base and equipment - I could definitely see a chance to move a character to a new server being a thing
Yeah I’m just not sure that would have a good impact on new players. Being high level gives a big advantage for collecting resources quickly so on a new server, the level 60s joining would have a huge advantage.
But of course there could be a server Checkbox setting that says “new characters only can join” to let admins control it, and in that case I’d say if adding the option is easy, go ahead and add it. I’m not sure the game is structured that way though since there arent local save games (at least none obvious on console anyway). In general though, server admins having more options is a good thing if its easy to add to the game. If it gets into how the database stores character data though, its possible making this change could introduce serious bugs, nothing anyone wants to see.
I completely get that it would give high level players a huge advantage if they were allowed to move with their levels + all recipes they have learned, maybe if there was a price to a server move, like fx having to remove the bracelet, so instead of wandering away behind the wall, you get the chance to switch server although leaving all your physical stuff and buildings behind - My problem is that the only thing that keeps me at the server I am currently playing on is all the recipes I have learned, I could easily live with having to start from scratch gathering resources to build and craft stuff, but all recipes and other stuff I have unlocked is what holding me back
That might work so at least server hopping wouldnt be an option.
I have a couple different characters on several servers so that I can have different looks. If they ever gave me a hairstylist, I dont think I’d ever play anywhere but my own server…
I don’t think it would be a big deal if a level 60 can gather resources faster then a new player. Game is 2 years old so there’s always going be some players with advantages over new players.
Thats true, but its a hard sell to make it even more disparate.
The secret is no server is maxed out. Want to play on another server don’t be lazy and create a new character and level it like everyone else.
Totally agree on all fronts. And I would like to add something that it bothered me since always: instead of a bandaging animation when using wraps we get cripple, can’t move or draw weapons or the wrap stops working. We have emotes, but not an animation for bandaging or eating. It’s 2020 com’on. I had the pleasure to try the amazon games studio coming in may, 1800 people per session, man it’s going to be a bad day for all the other survival games when this is going to be released, except for rust, rust is on a league of it’s own.