As someone whoās enjoyed PVP for quite a few years across a number of games (Battlefield & CoD series, NWN1 & 2, Guild wars, Swtor, ESO, and EVE onlineā¦ Especially EVE), I enjoy a good smack down against other players, and Iāve always advocated that you simply should always be prepared for the consequences of what you get yourself into within reason.
In Swtor I played on a RP-PVP server. I always felt people playing there should accept the possibility of getting their face beat in by another player if they happen upon them. That said, never particularly cared for griefing, that is, when a high level player went to low level planets and beat around on people who simply didnāt have the levels to fight back. This just drives people away from the game with a bad experience. My answer to this was always to go out and āclean the trash upā so to speakā¦ In short you could say I griefed the griefers.
In EVE I also did some anti-pirate work, but I also spent some deal of time in 0.0 corporations/alliances. I was one of those people who hung out in the deep depths of space where there simply were no rules. There were inevitably always bigger fish, and you always have to be prepared to get wrecked or do the wrecking. And while I didnāt care for people griefing carebears in high sec, I always felt these people were fair game if they wandered into the jaws of low/null sec. If you want whatās out there, you have to take a risk, and with that riskā¦ can come destruction.
To get to my point, I can say I am also of the mindset that you go where you belong. If you donāt like PVP donāt play pvp, if you donāt like pve donāt play pve. But having said that, I find this reaction to beā¦ strange.
My first instincts upon finding a base that I canāt crack (whether it be my personal inability due to whatever factors, or simply the game wonāt allow for it) is firstā¦ interest. Is it truly unbreakable or am I just not seeing the answer? Whatās inside I wonder? Then comes disappointment. Oh wellā¦
Never have I ever felt that I simply SHOULD be able to get in there, even if it follows the same restrictions as every other base and āshouldā be raidable. Instead I would simply appreciate their ability to set up a base that you simply canāt get into. I find these bases to be neat and inspirational. They present ideas on how to better build a base of my own. I donāt sit there and think they should be able to be torn down. They built the optimal fortress to protect them, much as they tried to do historically (since someone mentioned historical means of destroying them. Some castles simply never fell for this very reason. They were unassailable through any reasonable means. They had to be starved out if anything at all)
Theyāve found a way to play in a way that allows them to dictate when they do and do not have to engage. Thatās smart play, and I agree with the others, should be rewarded. So long as theyāre not using this as an exploit in which to directly grief (Rather than simply grief through inability to attack), then I say more power to them. Personally, Iād leave a sign telling them āF you, you have an awesome base and I want it, Good job!ā and be on my way.