Game mode: Online private
Type of issue: Bug
Server type: PvP
[Describe the bug here]
The server seems to be slowed down by many errors when launched, although it does not seem to impact the game afterwards.
Is there a solution without losing anything to correct all that? and what impact can this have?
Here are some examples of errors:
0] LogPhysics: Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (31: /Game/Maps/ConanSandbox/Art/Heightmap/Heightmap_x3_y5.Heightmap_x3_y5:PersistentLevel.Landscape_Highland_Proxy.SplineMeshComponent_38.BodySetup_0)
[2019.07.12-01.56.52: 248]  Items: Error: Data: [BP_interactable_clientside_342] missing lore item in table: 0
[2019.07.12-01.57.00: 231]  LogClass: Warning: Skipping saved property ThrallTier of ThrallInfo since it is no longer serializable for asset: FMemoryReader. (Maybe resave asset?)
[2019.07.12-01.58.46: 363]  ItemInventory: Warning: Code: ERROR: UItemInventory :: Save () attempt to save inventory EquipmentInventory from actor PersistentHumanoidNPC_C_76 before it was done loading.
[2019.07.12-01.58.46: 365]  ItemInventory: Warning: Code: ERROR: UItemInventory :: Save () attempt to save inventory EquipmentInventory from actor PersistentHumanoidNPC_C_64 before it was done loading.
[2019.07.12-01.58.49: 002]  LogDataTable: Warning: UDataTable :: FindRow: ‘SPAWNTABLE’ requested invalid row ‘None’ from DataTable ‘/Game/Systems/SpawnTable/RaceTemplateDataTable.RaceTemplateDataTable’.
I must have at least more than 500 lines containing this type of message that there was not at the very beginning of the server
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- As the server’s life progresses