At first I was thinking it wasn’t going to change a thing and just embrace the toxic that has taken over anyways. But that second point about costs. That has merit in the sense of the small raiders require gaining that DP back once inside. It won’t matter when alphas come down on folks but the smaller clans trying to climb up it certainly will affect.

The only thing I can question now is how much is that cost in functional terms? The 4X harvest rate makes it stupid easy to advance and stock up.

How about instead of no loot, only treasures can be looted? Gold, silver, placeable treasures. These are the only things that can be looted. Kits, chests, etc cannot. It still adds to the providing a actual point of raiding a base but its in a way that just isn’t that functional (except for alchem base components) and can provide methods that smaller clans can get status.

Also I think if we make treasures the means of how large your base and # of thralls you can have would do wonders for server health.