Hi, I will be updating and modifying this in the future. Collected most of wishes from this forum. Feel free to comment and I will add Yours too. Some parts was already announced or denied by Funcom.
GAME
- More and proper World Bosses
- Server Mod Distribution
- Adjust endgame and ending → Being worked on
- Bigger map (yes, double it)
- Add board games and some additional minigames (how about Armwrestling, Poker or Chess? :D)
- Mounts
- Sorcery
- Taming pets → In development
- Bio diversity or more critters to kill (Zebras, Dromedaries, Hippos, Jackals, Quails, Goats, Sivatherium, Peahens, Water buffalo, Tapir, Monkeys, Hares, Aurochs, Pheasants, Foxes, Sheep)
- Shapeshifting
- More treasure quests
- Player list remove option
- Tracking steps and bleeding [surely aloe vera potion can hardly stop the hole in my leg]
- Fishing mechanic and fixed fish traps
- More resources (Copper, Bauxite etc)
- Unlocking additional body types after some kind of acomplishment
- More weather conditions and more random weather probability [why not have few days nice weather in the north]
- Few more dungeons with really difficult boss mechanics → In development (not sure about the difficulty)
- Thievery, Light Raiding, “Bel” Religion
- Vacation timer / mode
- Harder difficulty
- Locking/Unlocking and Picklocking chests/doors
- More replayability options/ideas for Dungeons
- Improvements on story ending → Being worked on
- Cross platform PC/XBOX
- As mounts are still maybe no Go in future, some sort of fixed mount lines to certain places, which You can pay for would be good substitute for free mount travelling.
- Let players fight underwater or make special weapon to do it
- No wind indoors
- Destructable items
- Add a Check Box in Feats to lock in to prevent Respecting Everything
- Lighting adjustment - more contrast
ADMINS
- Allow for a server setting that allows more than one thrall to follow you.
- Option for admins to disable Event Log and Player list for specific and more realistic PvP experience
- Ability to make Purges humanoid only (no animal purges – Exiles, Darfari, Black Hand, Relic Hunters, etc)
- Perma-death server setting option
PLAYER’s CHARACTER
- Race specifics (not just apparel, but also some stats or recipe bound to the race)
- Player Reputation system
- Add more body type varieties (fat, slim, even bigger bodybuilder)
- Additional melee combat animations
- More emotions and sounds to the players character
- Hairstyle change → Discussed
- New character item slot - Cape
- Warpaints - possibility to choose Your color → Discussed
- Eat and Drink animation
- Carried items visualisation (at least weapons in actionbar)
- More character voices
- Hotkeys for emotes → Being discussed
- Blood and dirt washes away only in the bath or entering the river/pond
- Visual effect to corruption
- Sleeping in a bed
- More voice lines from the main character
UI
- Add more actionbar slots
- Party system
- Trade system (at least basic one between players)
- Hide helm option
- Damage numbers/health numbers
- Showing item stats on craftable gear/weapons
- Listing discovered recipes under it’s own tab
- Add Minimap
- Additional armor slots (shoulders, knees, ect.)
- Ability to see Clan Members on Map → Will be implemented
- Sun/Moon Cycle icon
- Sorting option in player list by Clan, Player or Level
- Warning systems (could be withdrawn from Event log) and flashing on screen when Your base is attacked
- Add a Modded Server only filter to the server lists - Suggestion collection with status
- Naming of Chest and other storage inventory
BUILDING
- Underground foundations which could extend the possibility to build tunnels or cellars / hidden rooms at least.
- More traps options inside the base
- Buildable Caravans, Wagons/Pull Carts (big travelling storage) operated by thralls
- Fight Pit for Your thralls, big as map room for example, where You can add thralls which would fight to death
- Double (or bigger) foundations (more costly, more hp) and walls.
- Add a puzzle doors which could be opened only by a player trigger, and they would not be visible from outside.
- More improved workstations (carpenter, luxurious campfire, ect.)
- Add puzzles where I use my torch attack button to light a set of braziers/sconces/lamps/ring of black candles
- Doors could be locked by key
- More kinds of drawbridges
- More gates (small and big ones)
- T1 Sandstone Gate Frames
- Iron and steel spikes and palisades
- Obsidian Building Tiles
- Elevator stop function (floor levels)
- Battering Ram
- Scaling ladders
- Doorways and gateways with portcullis
- Water building tiles to build a moat around your base
- Tar Pits & some more Leather usage
- Pillar Snap Points for Foundations and Walls
- Breaking down armour, tools, and weapons for resources
- Dye for Buildings
- Building parts from glass
- Wedge Staircases and Sloped Fences added for building pieces
- Additional tiers of drawbridges
- Swing bridges that could extend to any distance in the same way that the elevators do
- Some useful way to use Leather which is over stocking during farming for dragonpowder
ITEMS
- More useful recipes
- One handed spear/javelin usable with shields
- New weapon type: Staves
- Dual wield swords
- Cosmetic look on weapons, armor vs item Stats, revamp of the mechanic would please many people, which do like certain style, but the stats of the item is crap
- Khitan Bed (for the DLC owners)
- Cosmetic DLC’s should have more stuff in it, beds, culture clothing etc…
- Ammo Cases
- Add Bells
- Placeable resources (Storage)
- New weapon type: Two handed Battle Axe
- Add Armor Display stands → Discussed
- Skull torch
- Melee weapons
- Artifact which would be able to teleport You to the map room (Through Obelisk at least)
- More hide rugs bound to other animal types
- Epic armor visual difference
- Yellow lotus potion stacking
- Barrels and Ale-Kegs with Storage Capacity
- Add Compass item → Cut for now
- Enchanted warpaints… witchpaints
- A trophy for each type of dragon (even the bone dragon)
- Banners / carpets / tapestries for each of the gods
- Make fire arrows do fire-heat damage to player and creatures like the bleeding mechanic
- Stove has sizzling sound
- Firebowl Cauldron has bubbling sound
- Less noisy compost
- Animal Armors
- Legendary Repair Kits (hard quest or something not random as thrall from purge)
CLANS
- Area claiming by Clans (Spliting the map visual to sectors which could be controlled by clans, visible for all)
- Separate owner rules for clan members, so not everything will be share with new members - → Being discussed
and partially Implemented with Recruit rank
- Area claiming by Clans (Spliting the map visual to sectors which could be controlled by clans, visible for all)
- Custom clan banners
- Clan Members Reputation / Stats
- Clan Management upgrade
- optional PvP possibility depending on Clan entering the PvP timeslot
- Clan Relations Options
- Option for Guild map markers, visible only to Guild members
- Alliance system / Friend list
- Ability to see Clan Members on Map → Will be implemented
- Clan shared interactive Map
- Strategic resource Mines, which can be claimed by clans and conquered by others
THRALLS / NPC’s
- Add several command orders to warrior/archer type of thralls and several new commands to dancers/entertainers
- Thralls entertainers playing music
- Wheel of pain thrall visibility (The actual thrall model which you captured rather than the static ones)
- Put unconverted thralls to cages as a storage
- Alarm thrall / enemy in range, thrall starts to play on horn
- Defensive and offensive stance for thralls → Discussed
- Jewelry thralls, which can craft unique visuals (how about shining bracelet during climbing huh)
- Spiders should be able to climb walls chasing people
- Dancers can perform different dances
- Thralls can level up
- Naming thralls
- Mining thralls
- Thrall companion
- Thralls as placeables (assign them to chairs/beds…etc.) ability to give them emotions to play.
- More sense into having T1,2 thralls (either leveling them up, or found out some other use)
- Non static enemies
- Change clothes of thralls working at workstation
- Option to put placed thralls back to “inventory”
- Merchant thralls in own structures
- Doorman Thralls (Gates,Drawbridge, Elevator)
- Thralls sleep in their own beds at nighttime if assigned one
- Make so thralls in stations can defend themselves
- Thralls can trow water orbs to shut down fire orbs during sieges (aka thralls detect fire and use water orbs on them)
RELIGION
- Crom - instead of temple, it would add some additional benefit, for example +strength
- Every religion needs a full armor set
- Derketo Worshippers Thralls
- More gods and deities
- Thaumaturgy & Morrigan deity
- More meaning into Religious Armors
FIX / BALANCE
- Black Ice T3 cheaper the the T3 hardened brick variant
- Items weight rebalance
- Rains through roof
- Heavy armor rebalance (Overal rebalance how the armor works, because nowdays only way to go is Silent Legion and all other epic armors goes obsolete in PvP fights) → Partially fixed
- Make Black Ice structures decay faster than normal in hot environments (this would at least partially throttle PvP difficulty in the starting regions)
- Water consumption in cold environments is to high while food should be higher in cold temperatures.
- Vault balancing → in development
- Avatar balancing → in development
- Fix of palisades
- Floating vault fix
- Warpaints not worth the materials for the short expiration time
- Perk Rebalancing, and Bonuses
- Item stacking revisit
PVP additions / balance / fix
- More theory crafting balancing of PvP, no more same armor, weapons builds
- Make it so that the amount that you’re slowed while attacking, scales with the total weight of your gear.
- Damaging and stunning your clan-mates makes large scale battles chaotic.
- Other stats (outside of strength, vitality, and grit) need to offer an advantage.
- Hit boxes and attack areas need to be tightened up dramatically.
- Offline Raid Protection
- PVP Arena Queue