Mod File Duplication on Server

No kidding

Same here, its a completly mess.

Not sure what purpose this mod cache is supposed to fill. Clearly not to fix the mod mismatch loop that has been going on for 2 months (it baffles me how such a problem can remain as is, for so long). It takes more space. And from the description, it seems to be here to fix an issue that was nowhere near urgent. :x

It would be really lovely if we could get completely rid of this trainwreck, at least until the more pressing problems are solved (such as mod mismatch loop and such). If only to not add even more mess to deal with, for the admins of modded servers :confused:


what got me concern is that when i went into mod cache … All it did was just generate a copy pak into there … im like wait what … so this is more data being needed and more stress on your hard-drive. And people just sometime have a data cap on how much they cna redownload … So i am quite confuse here. I think funcom really need to talk to us clients and server owners and tell what they were attempting to make ?

Conan Exiles is not Early Access it should be in a state in which it’s getting better in its technical state.
This did work just fine before 3.0, fix it already!

As one of the MANY people who would not be playing this game at all WITHOUT mods, it’d be nice if you could get your act together Funcom.

The Loop-Problem also occurs on the modded Server “HOT-Neverland”.
We had to delete the content of the ModsCached folder to enable players to play again. It´s embarrassing!

Is it too much asked for to also fix something which doesnt directly give you money? Especially something which scares many players away from your flagship game?

Greetings Exiles,

Please read the following as we clarify the matter in the present thread:

Thank you in advance.

Wait, just so I understand for sure, does that mean mods aren’t playable at the moment? And until further notice?

Thank you for disabling this unnecessary and unwanted feature. Suddenly having 60 gigs of mods on my local computer instead of 30 was beyond unpleasant, and anyone playing on a low-end gaming computer probably ended up unable to use their computer for hours while it tried to copy files. I don’t know what you were thinking, but thank you for disabling it.

No, it means your server owner can delete the contents of the modcache file and restart their servers twice; locally, go in and delete YOUR modcache folder, and you will once more be able to connect to the modded servers.

Basically they realized they made a booboo, and they’ve turned off what they did yesterday that broke everyone’s modded servers.


there is zero need to have cached copies of files there wasnt an issue before 3.0 empty the cache folder and deny write permission to it job done

I can see what they were trying to do: to make mod patching less painful given the constant need many had to verify their files.

In reality though, it wasn’t thought through given the restrictions hosting providers place on many custom servers (due to economies of scale, etc. …that make hosting cheap)

Maybe when they get time they can make another pass and make the feature optional (opt-in) for those running their own servers and client systems with extra disk space - who might find benefit from leveraging caching at the cost of disk space.


If it were made opt-in on server AND client side, I could potentially give it another shot, down the road. I am one of those who doesn’t have an extra 30+ gigs of space for duplicate files, though, so when given the choice I would absolutely not use it. However, I also feel like something like this was such an extreme change, that big things like this ought to be polled and discussed with us, the clients, before it ever should have been implemented. Considering the problems with mod mismatch, at the moment, and the apparent lack of reasonable solutions, admin and hosts running modded servers seem like they are the sort of people from which the company could get answers to ‘What do our clients need, and in what priority?’

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Oh so you used my fix. Good to know XD

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This is not working for our server, i dont know why.

We need a hotfix

This worked for one of us after a complete reinstall and manually deleting every leftover found. Now the one guy who had no problems with the latestet update can´t join anymore after deleting the ModCached from the server.

The fix for people that had problems, ruined it for the people who had no problem. Good job. And the instructions are kept very vague.

We do pay money for our server and can´t use them properly. Fix this asap pls.

Also why does one of us not have a modchached folder? The guy who had no problems and now can´t join after your “fix”?

The people that cannot join after ModCache removal, are probably just in your average workshop/modmissmatch manager f***ery with one or more outdated mod that’s not identified.

Sub/unsub, empty download cache, restart steam, restart the computer, verify files. All the standard procedures that we learned to love in the last two months …

At least, that got our people on the servers.

Hello Funcom, I hope you can get this fixed soon. As someone who regularly buys from the cashshop and battle pass. But would not be playing this game without the amazing modding comunity I would like to remind you that likley at least half of people who play this game do on moded servers. Most of these people would likley not be playing the game without mods. Myself included. Therefore I would suggust fixing these issues be top priority. If Somthing is effecting so many of your players it might be good to make it a focus. Especially since you said 3.0 would be okay on mods. I love the server I play on and what mods have made this game into. PLEASE fix this for us!

Greetings Exiles,

We just sent another message following up on the announcement to better assist you:

Thank you for your patience and support.

This is what every player has had to do since the sorcery patch. Its not a ‘new fix’

Over and over and over and over and over and over and over and over and over

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