Hi everyone,
So as far as I can tell there isn’t a general coding API/documentation, there are some specific guides how to do things uploaded in conanexiles’ gamepedia and some youtube clips, but I haven’t seen a modding community forum/discord and proper documentation wiki/website
Does anyone have any feedback about it? Or is all the documentation inside the modified engine itself?
Know that anyone is able to contribute to the wiki and you may find us on the fan-made discord if you need any help contributing. If you have any questions/suggestions/feedback let me/us know
Yes that’s the gamepedia I was talking about. I assume that there is no access to edit things like what happens after death? Say if I want to make my server permadeath. I read that there is no access to the C++ hence stuff like that are uneditable. Correct?
It’s a basic unreal engine 4 modding api, just learn some UE4, as far as I know you can only use unreal engine 4 blueprints, no c++ until denuvo is lifted. Correct me if I’m wrong.
Has nothing to do with denuvo. Denuvo is the ultimate boogy man I swear lol.
No access to C++. However, almost all source files that are in blueprint, 3D models, datatables, etc etc, are all available for editing and use within the devkit.
Here is the link to the Modding Discord. RobTheSwede keeps an updated collection of guides, located in tips-tricks-and-tutorials (check the pins, and look for All Guides).
Aside from that, I suggest watching the various (old but still good) modding tutorials on youtube (I think there are like 3 or 4).
It is, especially for a gnu/linux user like me that bought windows just to play conan exiles
Jokes aside, the game is already cracked so why do we need an integrated software/code to constrict/control the potentiality of the game since there’s already the valve drm if I’m not mistaken, please beware I’m not bashing, just pushing for a discussion, if you can convince me that it’s not a great deal, on my side for example I could say denuvo lock me out of steamplay/steamos testing, wich is not supported by funcom of course but I might want to play single player without rebooting into windows.