Game mode:Online private
Type of issue: Bug
Server type: PvE-Conflict
Region: [US ]
Mods?: Yes
Edition: Steam
Bug Description: All mobs and boss’s have a distance where it assumes it has lost you and you have run away. This distance however seems to be down to the length of a few tiles.
This causes their HP to reset and they ignore you until they get back or you damage them again.
The end result is during game play you either have to be able to TANK them so they don’t run away or have so much stamina that you can always dodge around them.
It didn’t use to be like this but now it seems all the servers have this “feature”.
I am sure someone was trying to fix the exploit of standing on a ledge and bow shooting mobs with impunity but it is gone way too far making the game annoying with its resets IN MELEE!
A clear and concise description of what the bug is.
Easiest is try to thrall/fight a mob sitting on the walkway behind the tavern in Sepermaru.
It will reset if it gets 2 tiles away from its spawning point or will run around the building for whatever reason.
However do any fight where the mob loses sight of you due to terrain and it will happen.
Welcome to the Forum. I play on ps4 official and private. The distance was changed a while back but not nearly that bad. Probably in the mods. @Barnes do you have input?
Is there a timer where the mob can’t get to you that triggers a reset? You would use difficult terrain to slow them down so you can recover Stamina. I am curious if that could be the cause.
Thats most likely there is a time limit and distance if I go after crocodile boss near Sinners refuge kite him too far he will return and be healed but it is a fair distance. NPC,S outside of Sinners refuge will chase me longer than I would expect. Boss’s leashes were shortened to prevent players from using them to destroy other players bases. I just built a wall between rotbranch and my base to keep people from using it’s main wall as a fighting platform. We have several people on the Forum that really know mods well and can advise you let me dig around for some in the lists.
@darthphysicist@CodeMage could you point @psychicbob876 into the right direction this is beyond my knowledge I just read the PC posts due to interest not understanding.
Well if I was to guess which mod (if a mod) is responsible, my suspicion would light on Exile Lands Improved… simply because it seems to change game systems and I havent experienced anything abnormal using quite a few of your other mods (with the exception of the tattoo mods). By “two tiles” do you mean foundations or map grids? If map grids, thats normal (if not waay too far), but if two foundations, thats definitely a mod.
2 foundation tiles
If it was a map grid I would just be whining if a mob didn’t give up till then. Hell I would probably be complaining that they were TOO persistent to chase me over 2 map grids. Well update 3 is tuesday so it may not matter much. I should probably double check my work and test this in a home game with only pippi to cheat my character to the appropriate level and gear.
Hi there @psychicbob876, the game likely won’t get an update on Tuesday, so don’t hitch your wagon to that idea.
Are you willing to jump into Single Player with no mods? If the same phenomenon appears without mods loaded, there is probably a setting within a game INI file that needs to be changed back to default. Two tiles seems excessive, in my experience.