I actually thought about something along those lines, but since it’ll basically be a server setting in the next patch, I wanted to go for something that couldn’t be accomplished server-side.
For this I also took into account the upcoming durability changes, which will now be more apparent on your tools for losing perk 1 on expertise if you go corrupted. You lose the extra durability, gathering efficiency AND half your stam and health. The tradeoff should be worth losing full encumbrance movement or extra stabillity.
Quite right. I changed the wording. Essentially, the whole point is that the player no longer breathes air.
I agree on this point, but a perk related to reducing stamina for heavy attacks seems more Strength or Grit related. If not reducing the stamina cost, I also wouldn’t mind the corrupted dodge being twice as fast with a near-instant recovery time.
Corrupted Agility Perk 4:
Demonic Reflexes - Your dodge moves twice as fast and has a greatly reduced recovery time.
Actually, I like your idea better than mine. If I’m a sorcerer the ability to run and shrug cripple would be a godsend.
Corrupted Agility Perk 2:
Relentless - You are immune to cripple and other effects that cause loss of movement control.
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