More ideas - need feedback and opinions

  1. add climbing pants, chest, gloves and helmet - set bonus would allow you to very slowly regen stamina while climbing if you remain still.

  2. Change the Reaper Poison to time based for expire instead of charges. Nerf the damage slightly but also slightly increase the time between damage ticks. One application of reaper Poison should last between 3-5 minutes ideally.

  3. Add a crawl feature with animations. If you hold instead of press crouch you can crawl. In this state you move at 50% of crouch speed, but your aggro range on humanoids is significantly reduces and on animals/bosses is reduced to 65% of what it is now. If you take damage while crawling, you are immediately knocked prone and cannot roll to get up for a few seconds.

  4. Some kind of new learnable armor recipe involving being decked out entirely in human bones - no set bonus but each piece passively increases your resistance to physical humanoid damage only.

  5. add some sort of camoflauge styled armor that you could dye to blend in to forest, desert, jungle areas ext. Set bonus increases grit and encumbrance slightly. It would have a tier 1 variant and an epic version. Maybe be covered in leaves/brush/ECT?

  6. Add the ability for dual wield to block or maybe party if done at the right time. Or add a dual wield weapon that can block instead of backflip.

  7. Add armor stands to the artisan bench do display whichever pieces you put in it.

  8. I’ve always thought if you use the rest/relax emote by a fire you should be around to slowly regenerate hp. I think it would be worth exploring since the t3 vitality trait doesn’t always seem to work properly

  9. Add cosmetic structure “Exiles Cross” that you need a thrall as a crafting ingredient. You can build it and “crucify” your thralls. Only the player who created it can interact with it to pull down or put up different thralls and it’s purely for cosmetic purposes.

Love it

Kinda like it. I like the idea of a crawl-for-stealth option, but the idea of being knocked prone unable to get up for a couple seconds could get annoying if a mob swarms you and beats on you.

Fun, I love it.

Absolute necessity.

Very much love thrall immersion such as this.

I’d say good things!
Just add the fact the thralls can move or at least “emote” as once they were free.
Make animals lay down once they are put to guard instead of staying still as a cerebral palsy got 'em ^^
Seems quite esy to make to me.

Good idea overall, tho i don’t feel the climbing gear would remove a bit of dificulty out of the game, other are fine (we DO need in urge that armor displayer !)

Just add in that list the switch between the speed of the first heavy 1h sword with the one of the spear and we’re all good !

I’m disappointed by the climbing gear so anything that brings more immersion to climbing is welcome in my books. Look at the real mountain climbers for example and their gear. How hard is it to code tasty enough climbing gear that allows us to stop climbing and setup a small temporary camp up there? Also, the current gear can only be learned / acquired from a mountaineer who went and set up their shop high up on the perhaps tallest mountain in the world. By the Almighty Derketo, why would they do that!? Why isn’t my character able to learn to craft the gear from anywhere else where the variables provide the opportunity by logic??

I often feel like my character is just too dum to take seriously…