# Moving while hitting

**URL:** <https://forums.funcom.com/t/moving-while-hitting/122703>\
**Category:** Feedback\
**Created:** [June 1, 2020, 5:05pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703 "2020-06-01T17:05:19Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Vlaek](https://avatars.discourse-cdn.com/v4/letter/v/b9bd4f/32.png) [@Vlaek](https://forums.funcom.com/u/Vlaek)\
**Post date:** [June 1, 2020, 5:05pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/1 "2020-06-01T17:05:19Z")

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I think there’s something missing in the fighting mechanic, the combos are ok, but I was wondering, why when you press the attack the PC needs to stop his movements? I think this is not realistic neither entertaining.  
I think the fighting would have a huge improvement if the attacks didn’t stop the movement, maybe just a slow during the hit of like 50%, what do you think about it?

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**Author:** ![Vlaek](https://avatars.discourse-cdn.com/v4/letter/v/b9bd4f/32.png) [@Vlaek](https://forums.funcom.com/u/Vlaek)\
**Post date:** [June 4, 2020, 4:28pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/2 "2020-06-04T16:28:50Z")

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No one agrees with that? ☹

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**Author:** ![Larathiel](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/larathiel/32/7589_2.png) [@Larathiel](https://forums.funcom.com/u/Larathiel)\
**Post date:** [June 4, 2020, 5:04pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/3 "2020-06-04T17:04:37Z")

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It’s definitely needed, especially to deal with running enemies. Right now, there’s no way for wolves or hyenas to overtake a player that keeps moving, nor can we successfully attack purge enemies that decide to charge without stopping.

Adding attacks on the run would go a long way towards making the AI more of a threat in PvE.

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**Author:** ![Vlaek](https://avatars.discourse-cdn.com/v4/letter/v/b9bd4f/32.png) [@Vlaek](https://forums.funcom.com/u/Vlaek)\
**Post date:** [June 4, 2020, 10:04pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/4 "2020-06-04T22:04:52Z")

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That’s exactly what I think, it would improve a lot both pve and pvp!  
I also think that some of the slower weapons could also have the chance to shine again

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**Author:** ![Mango\_Ops](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/mango_ops/32/61058_2.png) [@Mango\_Ops](https://forums.funcom.com/u/Mango_Ops)\
**Post date:** [June 11, 2020, 1:34pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/5 "2020-06-11T13:34:18Z")

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There already is a partial form of that if you sheathe your weapon as soon as you hit or miss a hit, since you recover instantly and can start sprinting again.

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**Author:** ![CrystalGoddess](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/crystalgoddess/32/12595_2.png) [@CrystalGoddess](https://forums.funcom.com/u/CrystalGoddess)\
**Post date:** [June 11, 2020, 2:37pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/6 "2020-06-11T14:37:48Z")

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Maybe something akin to Dark Souls’ sprinting, rolling and backstep attacks might remedy this, each weapon in the Dark Souls’ series had a unique attack if the attack button was pressed during a roll, sprint or backstep. For example, the longsword’s sprint attack was a running horizontal slash, the roll attack was a stab and the backstep was a lunging slash.

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**Author:** ![Roche](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/roche/32/21087_2.png) [@Roche](https://forums.funcom.com/u/Roche)\
**Post date:** [June 11, 2020, 2:46pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/7 "2020-06-11T14:46:59Z")

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With some very standard weapons I can strike and move. I have no problem with that.

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**Author:** ![Zeropoint](https://avatars.discourse-cdn.com/v4/letter/z/7bcc69/32.png) [@Zeropoint](https://forums.funcom.com/u/Zeropoint)\
**Post date:** [June 11, 2020, 3:09pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/8 "2020-06-11T15:09:18Z")

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I agree with you. A while ago I posted about having some sort of charge attack. It has always seemed ridiculous to me that all you need to do to make yourself almost untouchable is go into a brief jog. There needs to be a way to counter this both for player characters and npcs. Dodging should still be a viable mechanic to avoid being hit, but a light jog that doesn’t use stamina? Doesn’t seem right that you can avoid any attack this way.

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**Author:** ![Vlaek](https://avatars.discourse-cdn.com/v4/letter/v/b9bd4f/32.png) [@Vlaek](https://forums.funcom.com/u/Vlaek)\
**Post date:** [June 11, 2020, 3:11pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/9 "2020-06-11T15:11:47Z")

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> [@Roche](#):
>
> With some very standard weapons I can strike and move. I have no problem with that.

You can strike and then move, that’s a pretty obvious statement. I mean moving -while- you do the hit, like it actually was before they introduced the combos

> [@CrystalGoddess](#):
>
> Maybe something akin to Dark Souls’ sprinting, rolling and backstep attacks might remedy this

that could also be a thing, but it would be more difficult I think (?) not sure

> [@Mango\_Ops](#):
>
> There already is a partial form of that if you sheathe your weapon as soon as you hit or miss a hit, since you recover instantly and can start sprinting again.

with that you just interrupt the attack and you can sprint after a while, but that’s not even remotely the same ^^

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [June 18, 2020, 3:11pm UTC](https://forums.funcom.com/t/moving-while-hitting/122703/10 "2020-06-18T15:11:58Z")

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