About Taemien’s suggestion of Pippi, yes, pippi does create a lot of possibility of a different version of gameplay. Though, even we want tanks, the Npc’s randomly select target, rather than the closest or something. Also hidden lag attack moves are still a thing, like the “o mai wa mou shindeiru Arena Champion” which teleports your back and one shots you. (I’m pretty sure most of the AI doesn’t recognize terrain mesh as impassable. They can get stuck in it and teleport somewhere else, creating stuck bugs like in the dragon)
And yes, PLEASE fix the red dragon area so our thralls wont get stuck in ground… It’s been so many years. The dragon is already a giant sponge.
I use pippi on my server, I’m not really good at it, but I created daily quests, arena quests, and some story line quests. Pippi gave me more opportunity than the tools which funcom provided, in every way.
The problem again is, the mob patterns don’t change, whatever we adjust to the mobs as Hp and Dmg, they are still the same weapon swinging mobs. I still feel that its a gamebreaker for me.
And about Thag. The ONLY proper boss encounter in CE. It’s actually exciting, hard for a person who never played a MMO and actually interesting. Guess what, we can’t even admin spawn it. The only interesting mob is un-spawnable. It spawns a smoke that never turns into a monster.
I’m waiting for the day when funcom actually stops overhauling the game, makes it easier to be modded, and add more sliders, and let the community do its job. I’m pretty sure the community would add much more content when the game is stable. I know atleast 10 modders who left modding after their work needed a total overhaul with a major patch (fight animation and player rig update etc). Many great mods are unusable in workshop. Its just sad.