hello folks, happy Tuesday.
first i would like to say thanks for this set of good patches, it improved the game but there are area specially progression that needs a bit of a tweaking mostly level 60 areas.
good : purge, we got a purge yesterday, dressed(yay) relic hunters few t4s spawned, one of them after b eating it with truncheons (Several people) decided to run and disappeared it looked like when you see a lag spike , client wise we all saw like it was running, and poofed , we believe it went under mesh , and the purge did not continue. other than that, purges seem quite dangerous and a job WELL DONE FUNCOM. please check why could cause npcs to go under the terrain.
the overall feel of the game is good, the added difficulty is welcome, but i believe the bosses needs to get more damage, not just an HP boost, it is still way too easy to kill. also take the suggestion of lowering the # of feat points per shard or whatever is called, from 10 to 5. there is a red mother , but not a green mother despite of having another boss who could also benefit from drooping the new stuff currently it is not.
set city and volcano seems too easy , volcano needs to change from neutral to player to aggressive ,so they attack on sight, just as you can see in the mounds. this will increase difficulty, i would also up the damage at least 15% , remember it needs to be challenging,and it is a level 60 area!
also it is important to create some instances that could require the help of others, it will help a bit into the social aspect of the game, allowing people to group up for certain tasks.
REALLY BAD: reusing the legendary weapon assets and or armor pieces art, is just lazy on your end, you got a very nice art department, why did you not had them work and modify the art of the new items (feel and looks) that was lazy on your end, and i would advice you change it in a future patch.
bad : the new recipes for weapons (besides the venon infused) Are a terrioble choice. its unbelievable to have a table leg , human leg, broken glass bottles, wooden swords that acts as normal weapons… (those wooden things would have played as good truncheons instead?) you should work on getting decorations over the scrolls,(although reused the assets that are currently in game), it will be for people who built a welcoming change to have more decoration, so i encourage you to add more decoration in the form of scrolls.
BAD: having a 100% t4 spawn chances are ALWAYS bad idea. specially on crafters, (chieftains in new asargath) so that need to change, same as the 100% thralls spawn (fighters in darfari area, and apparently ( i have not seem it) black hand. it renders the hunt for t4s useless if you can just have an army of a 100% spawn rate chieftains. solution : have a warrior type called chieftain , (no name) and have the named ones had a low chance to spawn. just as the other t4s in the game.
improvements, should do the same with frost temple area, no one goes there (only for black ice anyways) and lots of area in the frozen north remains unexplored.
recommendation : sandstorm mask should reduce the damage effects of sandstorms, not make sandstorms irrelevant once you get a mask, also sandstorms should be dangerous for level 60s, please add blizzards in the north, (northern region should also be more dangerous than the desert, (progression purposes) ., and maybe add locusts or any other environmental thing into the jungle.
OVERALL is a great patch, but it needs some more work to keep level 60s interested. good work on that. my faith in funcom returned with what i am seeing.