Necessary Economic Features

I’m excited for the implementation of money and the neutral city but to fully please players you have to add a player driven economy. The neutral thrall city should have an auction thrall for players to sell items and buy items from other players. Also a tameable merchant thrall for players to tame and use to sell their items at their base for clan cooperation and for player made shopping centers. And finally code locked doors for clan members to keep personal items safe from theft and for player made routes or public/private access crafting rooms/VIP rooms etc. Games like Rust have a player made shop that sell paper notes that contain the code to code locked doors.
What do you guys think? I’ve created a poll to reflect public opinion of these features.

  • Auction House Thrall
  • Merchant Thrall
  • Code locked doors

0 voters