I personally do not like the change that purges do not attack players randomly anymore. If you go to Sepermeru and talk to the Npc at the west gate he will tell you what the purge is. That they are roaming around looking for treasures and once they found someone they will attack them and steal from them.
So logically it would make sense that when a player starts building a base he at some point will be getting at least one purge.
The whole summoning stuff is utter nonesense. Its not logical. Its like telling a burglar and thief that has no problem murdering you any time: “hey can we make an apointment for when you want to come over. How about in 6 month when I have gotten all my alarm system up and running, the police right infront of my doorstep to arrest you the minute you enter my home and me sitting in a chair drinking pinacolada and watching the show.”
It takes everything out of purges when you are prepared, well armed and have your guard up and running aka walls.
For builders toggling of the purge on their server already exists. Funcom can expand this to make purges toggleable. So if someone do not want to get purges he can turn that feature off. We do not need this summoning stuff. We really don´t. I dislike them bringing over Siptha features to the Exiled Lands.
I am all in for a purge overhaul, so purges finally spawn in correctly and attack you with trebuches and what not without getting stuck in mesh etc. But the whole summoning thing is bogus.