One of the biggest problems with Conan Exiles, and a major problem across many games of different genres that have one thing in common… a level based progression.

The problem then invariably becomes 90% of content is developed for only 5-10% of a player’s time. Look at the map and compare level 60 areas to not-60 areas. If talking about Exiled Lands, that’s a few dungeons, the area around the frost temple, and some of the harder parts of the volcano. Some may say the unnamed city, but you don’t really need level 60 equipment to do that area, just the few bosses there that are on a little tougher side.

For those of you with a few thousand hours on the same character, how much of that did you spend at levels 1-59? Now divide your total time into it, and you’ll see what I am talking about. Even someone like me who has went through dozens of rerolls, wipes, and new servers, I have spent far less than 10% of my time under 60 (and this is at under 1.0x exp rates even). I can’t imagine what single character players feel on this.

1-59 should be a tutorial, and use a much smaller part of the maps. A more proportional amount of the map should be for max level characters since eventually even the newest of the newbie will be 60 in a fraction of the time they are playing the game overall.