Taken overall, I agree. Certainly the ‘advance through regular game play’ aspect is much better than the previous system. And I can understand why the shift to that came with a change in the way challenges work (as they are now far more optional). But I do also feel that something has been lost in the process as well - certainly the challenges weren’t all good before, but they did provide a little impetus to the jaded player. Even with the battlepass complete there was a chance of pulling up some interesting random challenge that might give direction to an otherwise aimless session. Not the biggest loss, but nonetheless an element I previously enjoyed.

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