Adding progressive endgame style content to give players a reason to continue playing would be ideal imo. I liked the idea of World bosses if they intend to add challenging ones. New dungeons would be neat too if they’re also challenging. Also fond of the new map idea, but I don’t see how an expanding EL could be possible given the limitations. Regardless, the thing I desire the most (besides bug fixes obviously, falling through floor glitch fix etc.) would be some sort of meaningful endgame content to keep people interested in playing the game longer than they currently do, which is about two weeks to two months at a time. There’s plenty of these systems in existence to take example from going back nearly 30 years now.