I think one of the thing about Siptah’s structure that I find interesting is how it also kind of almost subtly de-emphasized PVP as a territorial war and instead push it as more of an open conflict over fleeting ressources?
As in, it’s not like Exiles Lands where it seems territory alone is the main drive leading to the massive amount of offline raiding that seem to happen in survival games usually.
It’s that with the surges + maelstrom, it’s an “event” producing a fleeting resource for which… either you’re there, or you’re not. And if you’re not, you don’t get the resource. And if you’re there, you’re open to be raided by anyone else that’s not your ally. There’s no “offline raiding” the maelstrom after all.
Also I was reading your comment here, “I do wish that the bigger the base-build, the more likely eldritch lightning-bolts would strike the base causing some damage? (or maybe that’s built in already?) Perhaps massive builds will attract more Scourge action or Avatars wandering on by to see who the competition is.”
And I was actually reading the settings pertaining to the Maelstrom and it might support -something- akin to what you’re wishing there. There’s actually a setting to allow building in the Maelstrom… but also for the Maelstrom to apparently summon “siege beasts” that can be notable enough to get their own map marker if the server setting for it is turned on. Also notable is that ANOTHER setting involving siege beasts pertain to the “minimum building size” that seems to be required for them to decide to target a structure?
There’s even a setting for the maelstrom itself to potentially damage structures but then again that ALSO come with it’s own “minimum building size requirement” for a structure to be considered elligible to receive that damage?
It was really interesting to read through then preparing my single-player playtest and I could see such becoming the focus of “PVE Siptah” servers.