Do you realize the hypocrisy of what you are saying there right? If Funcom were to release a new map, you would have to download EXTRA in order to play on it. Hell, every time they release and update you have to download EXTRA in order to play. So by playing with mods all you do is allow the game itself to download the mods for you. All you need to do is click on the server, the game does all of the work for you. You are doing no EXTRA work than you would by downloading an update from Funcom.

Now if you were to argue that you were on a console and did not have access to mods, you would have a valid argument. Or if you simply said you would prefer to play the game “as intended”, though to be honest the devs intended the game to be modded from day one (even in early access). But the argument of having to download extra… yeah that’s a bit of a stretch to say the least.

Actually, that not true at all. But having so many different maps available on official servers you would be taking the official server player base and spreading it even thinner than it already is and that would be the polar opposite of healthier. It would make the players first impression that the game is extremely dead, because the players would be spread not just over the current 3 play styles and 2 maps (not that Isle of Siptah is overly populated), but even MORE maps (and potential play styles as you suggested in the title). So in all, you would be looking at servers with what, 4-5 players active at most? It would turn new players off before they even got established.