I suspect there was something changed with how ‘passive’ animals aggro.

I could be wrong on this since I haven’t verified the behavior in the devkit, but with how passive animals reacted is you would have to aggro them like any other NPC. Usually when aggro’d NPCs run at you and use combos from their equipped weapon (including non-human animals and monsters).

But I always suspected that passive animals aggro behavior was to flee from the player rather than pursue them. The bug or change was to remove their aggro. And thus removed their behavior to flee from combat.

I dunno if this was done unintentionally as a bug or intentionally for an upcoming feature replacement. I suspect the former since I have no clue what they would replace it with.

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