It is like this in every game, not only Conan.
In recent years I had around 6000 players go through my guild in a MMO I play.
Gaming community is very toxic when it comes to grouping up and people will not group unless they have to.
99,9% of players are going to join your guild not because they look to socialize, but because they want to benefit from perks and buffs that being a member provides.
And they will contribute nothing, they won’t even participate in chat, and will go upset if you ask them to donate some change to the guild banks so you can buy/extend perks/buffs which they are currently enjoying.
Then there are raid groups / PvP squads, people join these because they want to score some achievements, they want some super rare item that some boss drops.
They simply want something for themselves but they can’t get it solo so they have to join a group and pretend they are nice and social.
So they are nice, because they want something… but once the raid starts and one of the players is underperforming… By Crom
the friendship ends and true colours are displayed. The underperforming person is bullied and kicked out asap, as is considered to be a time waster and an obstacle on the path to success.
I myself am social and patient, but when it comes to raiding I remove underperforming players from my squad as if I don’t then the entire squad will dissolve. And I myself will become branded as a poor raid leader who can’t make proper decisions.
So making things short, to have people create groups and clans, you need to force them to do it by implementing content that is not solo-able.
As far as I know the skulls over bosses in Conan were supposed to suggest how many players are needed to beat the boss. But how it is we all can see.
The game is old so they make it easier to make it accessible for casual player who’s going to spend here 2 weeks and buy something on Bazaar.
I’d like to see raids in CE but it’s unlikely to happen due to overall gaming skill and expectations of majority of this community.