That is the worse statement ever if talking about Conan Exiles.

It has the least work in the sense of being a “PvP game at its core”.

To understand what a code is designed for, it is pretty much like a language study. The important things of a culture that come up with a language get number of words to mean specifics of that thing, and generic few words to define what unimportant. For example, a polar culture might have dozens of words to define ice in aims to get through the message the specific type of Ice, like the Inuit, or the Uralic language roots, in which you have small specific words for “ice you can walk over”, “ice you can fish in”, “ice you should not walk over”, “ice should not look at” (reflective ice that might blind you if you walk over without protective measures). While they have some fewer words for rain, unlike the Amazon basin cultures, which have dozens of words for rain.

Well, a code for a game it is the same thing. If it uses the functions it uses for PvE on PvP and only discern as an afterthought if the combat is between players, it is not “designed as a PvP game at its core”.

You can say whatever you want, if the code is not designed that way, it is not designed that way. Even if the devs “wanted” to do it, they didnt.