This is always a tough question to answer because I have many endgame builds but they are tailored to group content like dungeons/raids and are specifically for tanking. While if your just starting out you’ll want something different for solo open world gameplay. What you generally want for solo content. Is an AoE Basic and Single Target Power ability from your main hand and an AoE Power Ability from your offhand. So something like Scattershot and Rocket Pod (or Raging Shot) from shotgun and Razor Shards from hammer. If your gearing as a tank will need the signature ability from shotgun Sonic Blast (this will scale damage based on defensive glyphs like elusive and stalwart) and an Elite ability which in this case I would go with Eruption from Hammer Elites for solo content as it has a short cooldown and gives you an impair and purge all in one (For tanking id advice a Shotgun Elite like Kneecapper or Bombardment though) You have one slot left which would be utility. For solo Cleanup is nice as it will remove almost any negative effects on your character. Again if you were tanking Id say Reinforce Shells instead. The passives are pretty much those that compliment the actives mentioned above.

To put it simply story content and early game content is very forgiving and almost anything will work build wise. But once you hit level 50 and start looking to Tank dungeons then it will be more important to have specific abilities. You will eventually be able to unlock all the abilities though and after you hit 50 there are some ways to gain AP/SP a lot faster with some help from others. So dont worry about getting locked into a set of abilities.

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