Stelagel:
If the mechanic was working correctly the op would never call a purge in his funcy base, instead he would complain that the rewards for the destruction are not enough

If? I assume this is meant as a slam against Krudark, but I’ll point back to my post:

Crimsonsplat: The dynamic has changed from a game challenge to a self-challenge.
Ask yourself this: if you were faced with an unrewarding dungeon that you had NO need to go into, would you do so?
(snip)
So WHY would your clan trigger purges? “Stop me from hitting my head with this hammer!”

Claiming that the purge mechanic is incomplete is disingenuous; the problem isn’t the incomplete portion, the problem is a buggy implementation of a fatally flawed concept. Either the devs make the purges worthwhile (thereby turning them into a loot pinata to be farmed) or the number of purges (and possibly players) will crater.

The old auto-generation of purges was flawed, buggy, and needed fixing. It did not need wholesale replacement with a concept broken from the get-go. As usual, “successor team syndrome” has reared it’s ugly head and resulted in a game completely unlike the original vision.

mutter, mutter, changes in game experience may occur, disclaimer, disclaimer.

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