Please use this post to make constructive repports and ideas about current purges on test server to have chance they improve on realease.
- exclude for demolishers targets like fundaments (to not break path and place on which coffer stand), treasure chest, display treasure and furnishings that counts for wealth; if fundaments will be no target or last priority target for demolishers then less notification problems to reach treasure
- beter route tracking for npc, if they can’t find way to gate and doors, make their 2nd priority to attack wall most close to spawn camp that lead to coffer
- fix situations to improve road tracking for more chances to estabilish camp
- fix situation preventing cancel purge when path to coffer is broken
- fix situation preventing cancel purge when npc can’t destroy doors or do it too slow
- more lucrative loot in stygian camp coffers that is realted to purge level difficulty
- higher chance to get better thralls that are aviable to release from stygian camp cages, like game end tier III fighters as common, any named fighters/worker avaiable to catch in game as uncommon and rare chances to get fighters/workers that appear only in old purges - this increase interest to trigger more purges
this topic i open for all Your comment about existing chapter 2 purges bugs and errors on test server that help improve it in final realease.
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